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D2 Reference Guide

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#1 Silverfox

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Posted 06 July 2011 - 12:00 AM

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Prank Call - Deckard Cain Calls Elderly Care

Baal Leveling from 90-99
With +10% Exp Anni:................................................. ................Without Anni:
Level ---- Exp-break ---- Exp next lvl -- per run --- # runs..............Level ---- Exp-break ---- Exp next lvl -- per run --- # runs
90 - 1,618,470,619 -- 146,072,446 -- ca 5.5 mil --- 27 to 91...........90 -- 1,618,470,619 -- 146,072,446 -- ca 5 mil ----- 30
91 - 1,764,543,065 -- 159,218,965 -- ca 3.85 mil -- 42 to 92..........91 -- 1,764,543,065 -- 159,218,965 -- ca 3.5 mil --- 45
92 - 1,923,762,030 -- 173,548,673 -- ca 2.2 mil --- 79 to 93...........92 -- 1,923,762,030 -- 173,548,673 -- ca 2 mil ----- 87
93- 2,097,310,703 -- 189,168,053 -- ca 1.65 mil - 115 to 94...........93 -- 2,097,310,703 -- 189,168,053 -- ca 1.3 mil - 145
94 - 2,286,478,756 -- 206,193,177 -- ca 880k ---- 235 to 95...........94 -- 2,286,478,756 -- 206,193,177 -- ca 800k --- 257
95 - 2,492,671,933 -- 224,750,564 -- ca 490k ---- 460 to 96...........95 -- 2,492,671,933 -- 224,750,564 -- ca 445k --- 503
96 - 2,717,422,497 -- 244,978,115 -- ca 352k ---- 696 to 97...........96 -- 2,717,422,497 -- 244,978,115 -- ca 320k --- 765
97 - 2,962,400,612 -- 267,026,144 -- ca 180k --- 1484 to 98..........97 -- 2,962,400,612 -- 267,026,144 -- ca 164k -- 1628
98 - 3,229,426,756 -- 291,058,498 -- ca 70k ---- 4135 to 99...........98 -- 3,229,426,756 -- 291,058,498 -- ca 64k --- 4546
99 - 3,520,485,254 - ( 7273 baals 90-99 ).......................................99 -- 3,520,485,254 - ( 8006 baals 90-99 )

With 10% Anni + Nihla Exp.......................10% Anni + Diablo..........................10% Anni + Nihla + Diablo 96-97 | 244,978,115 | 393k | 623................ 244,978,115 | 461k | 510....................... 244,978,115 | 480k | 487
97-98 | 267,026,144 | 216k | 1236............... 267,026,144 | 231k | 1156.................... 267,026,144 | 267k | 1000
98-99 | 291,058,498 | 90k | 3234................ 291,058,498 | 135k | 2156..................... 291,058,498 | 150k | 1940

Uber Leveling (defunct with 1.13)
1-85 = 45mins.....................91-92 = 80mins..........................95-96 = 48hours+
86-89 = 30mins...................92-93 = 3hours 30mins..............96-97 = 72hours+
89-90 = 30mins...................93-94 = 24hours+......................97-98 = 108hours+
90-91 = 40mins...................94-95 = 36hours+......................98-99 = 162hours+

Classic Chaos Leveling
85-86: 40 .......................... 90-91: 440 ............................... 95-96: 6750
86-87: 60 .......................... 91-92: 800 ............................... 96-97: 12250
87-88: 90 .......................... 92-93: 1740 ............................. 97-98 22250
88-89: 140 ........................ 93-94: 3780 ............................. 98-99: 36375
89-90: 220 ........................ 94-95: 5150

Arreat Summit (Battlenet) http://classic.battle.net/diablo2exp/
Armor by Character Class http://forums.d2jsp....i...233148&f=87

Eth Bug, Upgrades, & Sockets
Weapon Eth = 1 Ral Rune +1 Amn Rune +1 Perf Amethyst
Helm Eth = 1 Ral Rune +1 Thul Rune +1 Perf Sapphire
Body Armor Eth = 1 Tal Rune +1 Thul Rune +1 Perf Topaz
Shield Eth = 1 Tal Rune +1 Amn Rune +1 Perf Ruby
Exceptional = Ral Rune + Sol Rune + Perf Emerald + Normal Unique Weapon
Exceptional = Tal Rune + Shael Rune + Perf Diamond + Normal Unique Armor
Elite = Lum Rune + Pul Rune + Perf Emerald + Exceptional Unique Weapon
Elite = Ko Rune + Lem Rune + Perf Diamond + Exceptional Unique Armor
Body Armor Sock = 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor
Weapon Sock = 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon
Helm Sock = 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm
Shield Sock = 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield

Amn = 3 Thul Runes + Chipped Topaz .....Fal = 3 Ko Runes + Flawed Sapphire ....Ohm = 2 Vex Runes + Emerald
Sol = 3 Amn Runes + Chipped Amethyst ..Lem = 3 Fal Runes + Flawed Ruby ........Lo = 2 Ohm Runes + Diamond
Shael = 3 Sol Runes + Chipped Sapphire .Pul = 3 Lem Runes + Flawed Emerald ..Sur = 2 Lo Runes + Flawless Topaz
Dol = 3 Shael Runes + Chipped Ruby ......Um = 2 Pul Runes + Flawed Diamond ...Ber = 2 Sur Runes + Flawless Amethyst
Hel = 3 Dol Runes + Chipped Emerald .....Mal = 2 Um Runes + Topaz ...................Jah = 2 Ber Runes + Flawless Sapphire
Io = 3 Hel Runes + Chipped Diamond ......Ist = 2 Mal Runes + Amethyst ..............Cham = 2 Jah Runes + Flawless Ruby
Lum = 3 Io Runes + Flawed Topaz...........Gul = 2 Ist Runes + Sapphire ................Zod = 2 Cham Runes + Flawless Emerald
Ko = 3 Lum Runes + Flawed Amethyst .....Vex= 2 Gul Runes + Ruby

BEAST = .....Ber+Tir+Um+Mal+Lum.........DURESS = .Shael+Um+Thul............INFINITY = ....Ber+Mal+Ber+Ist
BOTD = ......Vex+Hel+El+Eld+Zod+Eth...EDGE = .....Tir+Tal+Amn..................INSIGHT = .....Ral+Tir+Tal+Sol
BRAMBLE = .Ber+Tir+Um+Mal+Lum........ENIGMA = .Jah+Ith+Ber..................LAST WISH = .Jah+Mal+Jah+Sur+Jah+Ber
CHAINS = ....Dol+Um+Ber+Ist................EXILE = .....Vex+Ohm+Ist+Dol........LAWBRINGER = Amn+Lem+Ko
CTA = .........Amn+Ral+Mal+Ist+Ohm.......FAITH = ....Ohm+Jah+Lem+Eld.......PHOENIX = .....Vex+Vex+Lo+Jah
DERIRIUM = Lem+Ist+Io........................FORTITUDE = El+Sol+Dol+Lo.........PRIDE = ........Cham+Sur+Io+Lo
DOOM = ......Hel+Ohm+Um+Lo+Cham....GRIEF = .....Eth+Tir+Lo+Mal+Ral....SANCTUARY =.. Ko+Ko+Mal
DRAGON = ...Sur+Lo+Sol........................HOJ = .......Sur+Cham+Amn+Lo......SPIRIT = .......Tal+Thul+Ort+Amn
DREAM = .....Io+Jah+Pul.........................HOTO = .......Ko+Vex+Pul+Thul.......STONE = ........Shael+Um+Pul+Lum

ENLIGHTENMENT (sorc)...Pul+Ral+Sol ...MYTH (barb).Hel+Amn+Nef..............RAIN (druid)....Ort+Mal+Ith
TREACHERY (assasin).....Shael+Thul+Lem

Posted ImagePosted Image
Crafting Blood Recipe
Ingredients: Perfect Ruby, Any Jewel, Runes from Eth thru Sol, Magic item.
Focus: Life-related mods; regeneration, sweet damage mods unavailable on magic/rares.
- Preset Mods: + Life, 1-4% Life Leech, Life Regen, and damage: Deadly strike, Crushing blow.
- Notes: Sasy 1-3% LL, but it's actually 1-4%. Good for dual leech rings, skill/IAS/leech/CB gloves & skill/leech/frw/resist amulets.
Crafting Caster Recipe
Ingredients: Perfect Amethyst, Any Jewel, Runes from Tir thru Amn, Magic Item.
Focuses: Mana-related mods, faster casting and increased blocking.
- Preset mods: +Mana, +% Max Mana, Mana regen, Mana Leech, Mana per kill, FCR, % Increased Blocking.
- Popular recipe since the Hdin explosion. Uses more common runes, and is a great all-purpose recipes.
Crafting Hit Power Recipe
Ingredients: Perfect Sapphire, Any Jewel, Runes from Tir thru Amn, Magic Item.
Focus: Defense, blocking, hit recovery, damage, protective and retributive mods.
- Preset mods: Def vs missile, Def vs Melee, Dmg to Mana, Monster flee, FHR, %+ block, +Dex, Knockback, % Enh. Dmg on weapons.
- Not that useful, IMO. Most commonly use: Hit Power Gloves for the Knockback preset.
Crafting Safety Recipe
Ingredients: Perfect Emerald, Any Jewel, Runes from Eth thru Amn, Magic Item.
Focus: Increased defense, resists, dmg reduction, magic dmg reduction, + Vit and blocking
- Preset mods: % Enh. Def, Single resists, Dmg reduced, Magic dmg reduced, + vit, half freeze duration.
- Useful, but 3 recipe's item types suck. Safety Shield was (may still be) the ONLY D2 item with % Magic resistance: (5-10%)!

Act II Hirelings
Combat/Normal Difficulty: Jab/Prayer.......Defense/Normal Difficulty: Jab/Defiance...........Offense/Normal Difficulty: Jab/Blessed Aim...
Combat/Nightmare Difficulty:Jab/Thorns..Defense/Nightmare Difficulty:Jab/Holy Freeze..Offense/Nightmare Difficulty: Jab/Might
Combat/Hell Difficulty: Jab/Prayer............Defense/Hell Difficulty: Jab/Defiance.................Offense/Hell Difficulty: Jab/Blessed Aim

Weapon Speed Calculator http://diablo3.ingam...hp?lang=english

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#2 Silverfox

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Posted 06 July 2011 - 12:01 AM

Diablo information

1. How do Traps and Rainbow Facets work together?
2. Can immunities be removed?
3. How do I spend my stat points for build x?
4. How do I get to Über Tristram/what do the Keys do/what are the "Übers"?
4 (addition). What does Standard of Heroes do?

5. How frequently do "the Keys" drop?
6. Why do the Vipers in the Halls of Vaught kill my GOSU char in one hit?
7. How does Über Mephisto's Conviction aura work?
8. Do Mercs hired at a lower level gain better stats?
9. Can socketed runes poof?

10. What is the "strength bug", and how does it work?
11. How does the +damage from Grief and Astreon's work? And why does it look so low on the character screen?
12. How much dexterity do I need to reach max block at level x with shield y with character z?
13. How can I stop monsters from regenerating?
14. How can upgraded items get a lower Defense than the item had before?

15. What level requirement will my upgraded rare item get?
17. Can +to Holy Shield spawn on white scepters in 1.10/1.11?
18. What runes can you get from the Hellforge Quest on each difficulty level?
19. My Merc wears Infinity Polearm, will the -55% Light Res work for my Sorc/Trapsin/Tesladin?

20. Why do people talk about the "Lying Character Screen", or LCS?
21. What is the "Anya bug"?
22. What runes can the Countess Drop?
23. What level requirement will my crafted item get?
24. Is there a "cap" on Crushing Blow, Open Wounds, or Deadly Strike?

25. What does "damage reduced" or "DR" mean?
26. What is the difference between "Ignore Target's Defense" and "Always Hits"?
27. How do synergies and +skills work together?
28. How can I find skillers/what is the first, or best place to find skillers?
29. How does Magic Find work with minions?

30. Is there a way to resist "pure" magical damage from other players?
31. How come my Blessed Hammers can damage monsters immune to magic?
32. How does Venom work?
33. I am a hardcore player. How can I avoid being killed by malicious players?
34. Where is the "Reziarfg" monster?

35. What does the chat gem do?
36. What are "Stacked Resists"?
37. What is the effectiveness of resistances compared to +damage%?
38. How does the "Eth Glitch" work?
39. How do Energy Shield and "Damage taken goes to Mana" work together?

40. What makes Anya's Red Portal go away?
41. Where is the Pit, and why does it drop good items?
42. What is NextDelay, and why is it so bad?
43a. What is the difference between a damage spell and an attack?
43b. What is the difference between a ranged and melee attack?

44. How does "Absorb" really work?
45. What are "procs" and how do they work?
46. A member of my party is using Ondal's Wisdom. Is he stealing my experience?
47. What kinds of life bonuses are affected by Battle Orders?
48. If I create an Iron Golem from an "indestructible" item, will the golem be invulnerable to damage?

49. How are the elemental masteries applied to attacks?
50. Where can I find wands with charges of Amplify Damage?
51. What types of +skills work with mercenaries?
52. Wow...I can't log on my account. Am I banned?
53. How long am I IP banned? (Realm down)
54. Glitch rushing
55. Colored battle.net profiles (diablo2)
56. What works with smite?
57. Batte.net profile advanced
58. Perming unperm items
59. How to temp-perm your character
60. How much is 3 radius on screen?
61. How do I do the Andy Glitch to get better drops?

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#3 Silverfox

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Posted 06 July 2011 - 12:02 AM

Useful links, information, character builds, etc.

Useful links:
Arreat Summit http://www.battle.ne...ablo2exp/items/ - This site has alot of information. It's the official Diablo II site.
Unofficial Diablo site http://diablo.incgamers.com/ - Another good site.
Skill Planner http://www.d2skills.com/- Good stuff. Planning your skills using this website tool.
General information http://www.pvpwest.com/General.php - Great info!
Barbarian information http://www.pvpwest.com/Barbarian.php - Great info!
Amazon information http://www.pvpwest.com/Amazon.php- Great info!
Druid information http://www.pvpwest.com/Druid.php - Great info!
Assassin information http://www.pvpwest.com/Assassin.php - Great info!
Necromancer information http://www.pvpwest.com/Necromancer.php - Great info!
Sorceress information http://www.pvpwest.com/Sorceress.php - Great info!
Paladin information http://www.pvpwest.com/Paladin.php - Great info!
Ultimate Merc Guide http://diablo.incgam...ad.php?t=306061 - Note: This were written for 1.10 and some facts may be outdated.
Formulas http://web.archive.o...news.php?id=551 - Not talking about cube formulas. Almost every damn calculation within diablo is here!
Armor style http://forums.d2jsp....t=23233148&f=87 - This site has pictures of every char with every armor to show how they look like.
Low level dueling http://www.lld101.co...5851e7c3cef8167 - This is the best and maybe only LLD community.
Diablo II clone guide. (A.K.A how to get 'annis') http://www.blizzhack...ic.php?t=339126 ~by lolp1
How to prevent realm down! http://www.blizzhack...ic.php?t=356511 ~by colorblindjimbo
Ultimate Rune Finding FAQ http://www.blizzhack...ic.php?t=312314 ~by Khoais

IAS Calculator http://diablo3.ingam...hp?lang=english 1 A pretty useful tool. Find out exactly how much ias you need with your weapon!
Weapon damage calculator http://diablo3.ingam...l...10&lang=eng - Calculates how much damage your character will have. Also have a nice script that lets you edit the header of your browser so you can compare different setups.
Another damage calculator http://diablo3.ingam...l...10&lang=eng - This is slighty different. Much more friendly but I would use the other.
Attack rate/defense/chance to hit calculator - Type in the different vaules so you can see your %chance to hit and vs. other chars.

A.T.M.A http://atma.incgamers.com/ - Single player mule system. I don't really know what it does but it's a tool for SP players.

Item guide http://www.theamazon...showtopic=55546 - A guide to all that is items!
IGLOO build http://www.blizzhack...ic.php?t=343880 - A simple guide made by me which is in my opinion the best sorc ever.
Ghostsin http://forums.d2jsp....ic.php?t=228508 - Love this assassin. Best 1v1'er ever.
teh OMFG PVP SHAMAN GUIDE http://www.blizzhack...ic.php?t=292277 - This druid is the fun. You have to try it.

Links to charachter builds/strategies:
D2JSP http://www.blizzhack...ic.php?t=292277 - Guides
EON http://www.blizzhack...ic.php?t=292277 - Guides
DiabloII.net http://diablo2.diabl...Strategy_guides - Guides

( excrept from http://www.blizzhack...?f=166&t=333348 )

#4 Silverfox

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Posted 06 July 2011 - 12:02 AM

Temp IP Bans
You get IP banned if you:
-Join to many games/hour.  (20 per hour per cdkey per ip)
-Switch chars to fast (or to many times).   (remain in chat channel at few seconds)
-Switch beetweens auras to fast for to long.
-Might get it if you are dropped out of a game.

Realm Down
It really depends on the reason you were IP banned.  It can be from 5 mins to 48 hours. Usually it's just a 5 min realmdown but in some cases (I've never been in one) you can be IP banned for 48 hours. But don't worry. Go out and see the sunshine.

How Blizzard  Bans
"When you are caught using hacks, your account gets flagged for banning. If they so choose so, they can let theses flags sit for a bit, resulting in large groups of people being banned at once.   The other way is when you are caught using hacks that have been banned for previously, when using theses hacks, your account will be usually closed within 24 hours.

When they ban you, this is how it goes down:
-Your account you were caught hacking on gets closed.
-Your classic-cdkey gets closed for either 30 days if this is your first ban, or permanently if your a repeat offender.

Some things they don't do:
-They do not ban any accounts that were not caught using hacks.
-They do not ban any cd-keys that were not caught using hacks.
-They do not ban your expansion cd-key.

Bnet Account Closed
Followings are reasons why your account might have been closed:
(0) Offensive account name 

(1) Advertising an inappropriate website 
Inappropriate websites may include sites that promote or provide game hacks, programs with embedded virus code, pornography, or other destructive or intrusive materials that are not appropriate on Battle.net. 

(2) Spamming in a channel 
Please be advised thatBlizzardEntertainment has an aggressive stance against any account that is used to spam a Battle.net chat channel. Spamming a Battle.net channel disrupts the normal flow of dialogue in the chat room and violates the Battle.net Terms ofUse Agreement and/or End User License Agreement of the game. 

(3) Stealing other player’s passwords 

(4) Attempting to obtain CD-Keys 
Please be advised that Blizzard Entertainment has an aggressive, zero-tolerance stance against any account being used by someone to obtain or steal CD-Keys or to con or trick users into giving out their CD-Keys on Battle.net. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. 

(5) Harassment of other users 
Please be advised that Blizzard Entertainment does not support or condone the use of any account to harass or threaten other users on Battle.net. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. Harassment may result in the closure of the account or even the temporary or permanent banning of the associated CD-Key. 

(6) Inappropriate use of a bot 
Blizzard Entertainment does not tolerate bots spamming chat channels or the use of bots to congest channels, which disrupts the normal flow of dialogue. This directly violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. 

(7) Offensive or racist comments 
While Battle.net is a mature environment, we will close accounts that are used to violate the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. We firmly believe that Battle.net's strength lies in its community, and racist or extremely offensive comments are not tolerated. 

(8) This account was detected using a third-party program (hack) with one of our games on Battle.net. This account is now permanently banned 
Any third-party program that is designed to affect the way the user interacts with Battle.net is considered a hack program. This includes seemingly harmless third-party utilities that work with the game to provide functions that were not included by the game designers. While many of these utilities might not have been created to disrupt the balance of the game, they alter the original design of the program. The detection of any such program by Battle.net may result in the closure of the user's account or even the temporary or permanent banning of the associated CD-Key. 

(9) Impersonating a Blizzard representative 
Please be advised that Blizzard Entertainment has an aggressive, zero-tolerance stance against any account used in an attempt to impersonate a Blizzard or Battle.net representative. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. 

(10) Inappropriate Activities (such as lossbotting, forum abuse, etc.) 

(11) The minimum age to play on Battle.net is 13. Your account has been temporarily suspended. Please either email us at [email protected] or call us at 949-955-1382 for further information. You will need to fax in a form signed by your parent or guardian giving permission to play on Battle.net. 
(excrept from http://www.blizzhack...f=166&t=438270)

#5 Silverfox

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Posted 06 July 2011 - 12:03 AM

Dclone Hunting http://forums.d2jsp....i...43242&f=240
Dclone IRC http://www.dcloneirc.net/forums/
Sojs sold http://counts.dcloneirc.net/ and http://www.dclonehunters.net/
Mirc setup utube for Dclone IRC
Check out DcloneIRC http://forum.mygame-...hread.php?t=928

Q: What is Diablo Clone?
A: Diablo Clone is the special world event added to the game in patch 1.10 by Blizzard.
Q: What is special about Diablo Clone?
A: Diablo Clone is the only monster in the game that drops the unique annihilus small charm.
Q: How do I check which ip server I am on if I see a SOJ sold count?
A: In command prompt, type NETSTAT-N | find "4000" or type simply NETSTAT-N then look which number is by the 4000.
Q: Are you interested in dclone hunting? How do I kill?
A: Suggested dclone killers: crushing blow smiter, charged strike amazon, or hammerdin.

Dclone has the following resistances: link
-95% to cold
-95% to fire
-95% to poison
-95% to lightning
-50% to magic
-50% to physical.
-About 650,000 life
-Monster level of 110
-Very high attack rating and defense
-Does high amounts of physical, lightning and fire damage

Break Points
.........Paladin........................................... ...............Druid
FHR Frame= 9 8 7 6 5 4 3..............................FHR Frame= 12 11 10 9 8 7 6 5
FHR %= 0% 7% 15% 27% 48% 86% 200%................FHR %= 0% 6% 13% 20% 32% 52% 86% 174%
FCRFrame= 15 14 13 12 11 10 9......................FCR Frame= 16 15 14 13 12 11 10 9
FCR %= 0% 9% 18% 30% 48% 75% 125%................FCR %= 0% 7% 15% 26% 40% 63% 99% 163%
.........Necromancer...................................... ..............Sorceress
FHR Frame= 13 12 11 10 9 8 7 6 5...................FHR Frame= 15 14 13 12 11 10 9 8 7 6
FHR %= 0% 5% 10% 16% 26% 39% 56% 86% 152%.....FHR %= 0% 5% 9% 14% 20% 30% 42% 60% 86% 142%
FCR Frame= 15 14 13 12 11 10 9.....................FCR Frame= 13 12 11 10 9 8 7
FCR %= 0% 9% 18% 30% 48% 75% 125%................FCR %= 0% 9% 20% 37% 63% 105% 200%
.........Amazon............................................ ................Assassin
FHR Frame 11 10 9 8 7 6 5 4 .........................FHR Frame= 9 8 7 6 5 4 3
FHR Needed 0% 6% 13% 20% 32% 52% 86% 174%.....FHR %= 0% 7% 15% 27% 48% 86% 200%
FCR Frame= 19 18 17 16 15 14 13 12 11.............FCR Frame= 16 15 14 13 12 11 10 9
FCR %= 0% 7% 14% 22% 32% 48% 68% 99% 152%......FCR %= 0% 8% 16% 24% 42% 65% 102% 174%
FHR Frame= 9 8 7 6 5 4 3
FHR %= 0% 7% 15% 27% 48% 86% 200%
FCR Frame= 13 12 11 10 9 8 7
FCR %= 0% 9% 20% 37% 63% 105% 200%

Faster Cast Rate
Arachnid - 20................................Magefists - 20...................................Fcr amulet 10-20
Fcr rings - 10 each..........................Wizzy / hoto 40-50.............................Vipermagi 30
Trangs gloves- 20...........................Spirit shield 25-35..............................Fcr circlet / coronet 10-20

Area Levels for Magic Find
Act | N | NM |Hell| Level Name.............................Act | N | NM |Hell| Level Name
Act 1 | 1 | 36 | 67 | Blood Moor.............................Act 3 | 21 | 49 | 79 | Spider Forest
Act 1 | 1 | 36 | 79 | Den of Evil.............................Act 3 | 21 | 50 | 79 | Spider Cave (Arachnid Lair)
Act 1 | 2 | 36 | 68 | Cold Plains.............................Act 3 | 21 | 50 | 79 | Spider Cavern
Act 1 | 2 | 36 | 77 | Cave Level 1...........................Act 3 | 21 | 50 | 80 | Great Marsh
Act 1 | 2 | 37 | 78 | Cave Level 2...........................Act 3 | 21 | 51 | 80 | Swampy Pit Level 1
Act 1 | 3 | 36 | 80 | Burial Grounds.........................Act 3 | 21 | 51 | 81 | Swampy Pit Level 2
Act 1 | 3 | 37 | 83 | Crypt.....................................Act 3 | 21 | 51 | 82 | Swampy Pit Level 3
Act 1 | 3 | 37 | 85 | Mausoleum.............................Act 3 | 22 | 50 | 80 | Flayer Jungle
Act 1 | 4 | 37 | 68 | Stony Field.............................Act 3 | 22 | 51 | 81 | Flayer Dungeon Level 1
Act 1 | 4 | 37 | 69 | Underground Passage Lev1..Act 3 | 22 | 51 | 82 | Flayer Dungeon Level 2
Act 1 | 4 | 38 | 83 | Underground Passage Lev2..Act 3 | 22 | 52 | 80 | Lower Kurast
Act 1 | 5 | 38 | 80 | Hole Level 1.............................Act 3 | 22 | 52 | 81 | Kurast Bazaar
Act 1 | 5 | 39 | 81 | Hole Level 2.............................Act 3 | 23 | 52 | 81 | Upper Kurast
Act 1 | 5 | 38 | 68 | Dark Wood..............................Act 3 | 23 | 52 | 84 | Sewers Level 1
Act 1 | 6 | 38 | 69 | Black Marsh.............................Act 3 | 24 | 53 | 85 | Sewers Level 2
Act 1 | 6 | 39 | 76 | Tristram..........................Act 3 | 23 | 53 | 84 | Ruined Temple (In Kurast Bazaar)
Act 1 | 7 | 38 | 75 | Tower Cellar Level 1..........Act 3 | 23 | 53 | 84 | Disused Fane (In Kurast Bazaar)
Act 1 | 7 | 39 | 76 | Tower Cellar Level 2..........Act 3 | 23 | 53 | 84 | Forgotten Reliquary (In Upper Kurast)
Act 1 | 7 | 40 | 77 | Tower Cellar Level 3..........Act 3 | 24 | 54 | 85 | Forgotten Temple (In Upper Kurast)
Act 1 | 7 | 41 | 78 | Tower Cellar Level 4..........Act 3 | 24 | 53 | 81 | Kurast Causeway
Act 1 | 7 | 42 | 79 | Tower Cellar Level 5..........Act 3 | 24 | 54 | 85 | Ruined Fane (In Kurast Causeway)
Act 1 | 7 | 39 | 85 | Pit Level 1.......................Act 3 | 24 | 54 | 85 | Disused Reliquary (In Kurast Causeway)
Act 1 | 7 | 40 | 85 | Pit Level 2.......................Act 3 | 24 | 54 | 82 | Travincal
Act 1 | 8 | 39 | 69 | Tamoe Highland................Act 3 | 25 | 55 | 83 | Durance of Hate Level 1-3
Act 1 | 8 | 40 | 70 | Monastery Gate
Act 1 | 9 | 40 | 70 | Outer Cloister
Act 1 | 9 | 40 | 70 | Barracks.................................Act 4 | 26 | 56 | 82 | Outer Steppes
Act 1 | 10 | 41 | 71 | Jail Level 1-3.........................Act 4 | 26 | 56 | 83 | Plains of Despair
Act 1 | 10 | 41 | 72 | Inner Cloister.........................Act 4 | 27 | 57 | 84 | City of the Damned
Act 1 | 11 | 42 | 72 | Cathedral..............................Act 4 | 27 | 57 | 85 | River of Flame
Act 1 | 11 | 42 | 72 | Catacombs Level 1...................Act 4 | 28 | 58 | 85 | Chaos Sanctum
Act 1 | 11 | 42 | 73 | Catacombs Level 2-4
Act 1 | 28 | 64 | 81 | Moo Moo Farm

Act 2 | 14 | 43 | 75 | Rocky Waste..........................Act 5 | 24 | 58 | 80 | Bloody Foothills
Act 2 | 15 | 44 | 76 | Dry Hills................................Act 5 | 25 | 59 | 81 | Frigid Highlands
Act 2 | 16 | 45 | 76 | Far Oasis...............................Act 5 | 26 | 60 | 81 | Arreat Plateau
Act 2 | 17 | 46 | 77 | Lost City..........................Act 5 | 27 | 60 | 81 | Tundra Wastelands (Frozen Tundra)
Act 2 | 18 | 46 | 77 | Valley of Snakes................Act 5 | 29 | 61 | 82 | Crystalized Cavern Level 1 (Crystalline Passage)
Act 2 | 16 | 48 | 79 | Canyon of the Magi............Act 5 | 29 | 61 | 83 | Cellar of Pity (Frozen River)
Act 2 | 13 | 43 | 74 | Sewers Level 1-2...............Act 5 | 29 | 61 | 83 | Crystalized Cavern Level 2 (Glacial Trail)
Act 2 | 14 | 44 | 75 | Sewers Level 3..................Act 5 | 29 | 61 | 84 | Echo Chamber (Drifter Cavern)
Act 2 | 13 | 47 | 78 | Harem Level 2..................Act 5 | 29 | 62 | 82 | Glacial Caves Level 1 (Ancient's Way)
Act 2 | 13 | 47 | 78 | Palace Cellar Level 1-2.........Act 5 | 29 | 62 | 83 | Glacial Caves Level 2 (Icy Cellar)
Act 2 | 13 | 48 | 78 | Palace Cellar Level 3............Act 5 | 32 | 63 | 83 | Nihlathak's Temple
Act 2 | 12 | 44 | 78 | Stony Tomb Level 1.............Act 5 | 33 | 63 | 83 | Halls of Anguish
Act 2 | 12 | 44 | 79 | Stony Tomb Level 2.............Act 5 | 34 | 64 | 84 | Halls of Death's Calling (Halls of Pain)
Act 2 | 12 | 44 | 79 | Halls of the Dead Level 1......Act 5 | 36 | 64 | 84 | Halls of Vaught
Act 2 | 13 | 45 | 81 | Halls of the Dead Level 2......Act 5 | 37 | 68 | 87 | Rocky Summit (Arreat Summit)
Act 2 | 13 | 45 | 82 | Halls of the Dead Level 3......Act 5 | 39 | 60 | 81 | Hell 1 (Abaddon)
Act 2 | 14 | 47 | 82 | Claw Viper Temple Level 1....Act 5 | 39 | 61 | 82 | Hell 2 (Pit of Acheron)
Act 2 | 14 | 47 | 83 | Claw Viper Temple Level 2....Act 5 | 39 | 62 | 83 | Hell 3 (Infernal Pit)
Act 2 | 17 | 45 | 84 | Maggot Lair Level 1-2................Act 5 | 39 | 65 | 85 | The Worldstone Keep Level 1
Act 2 | 17 | 46 | 85 | Maggot Lair Level 3...................Act 5 | 40 | 65 | 85 | The Worldstone Keep Level 2
Act 2 | 17 | 46 | 85 | Ancient Tunnels........................Act 5 | 42 | 66 | 85 | The Worldstone Keep Level 3
Act 2 | 14 | 48 | 79 | Arcane Sanctuary......................Act 5 | 43 | 66 | 85 | Throne of Destruction
Act 2 | 17 | 49 | 80 | Tal Rasha's Tomb......................Act 5 | 43 | 66 | 85 | The Worldstone Chamber
Act 2 | 17 | 49 | 80 | Duriel's Lair

Treasure Chest by Boss  http://home.comcast....ya/Monsters.htm
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#6 Silverfox

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Posted 06 July 2011 - 12:03 AM

Check link for detailed information (from http://extreme-gamer...lo2/itemguides)

Section 1.1 - Explanation of all “lvls"
Arealvl: Area level - This is a set number given to every area in the game. An area is divided by names. Ex: Cold Plains, Stony Fields. In Nightmare and Hell, this area level will force the Mlvl to be at least equal to the area level. More on this below.

Alvl: Affix Level - This is the determined monster level needed to make a specific modifier appear on a dropped item. Both Ilvl and Qlvl (noted below) are used to determine the Alvl.

Clvl: Character Level - The experience level of a character. Killing monsters, thus gaining experience, heightens this. Used during Gambling (clvl - 5 through +4), Shopping (clvl +5) and crafting (clvl/2 + ilvl/2) to determine Item Levels.

Ilvl: Item Level - Every Item in the game holds it's own Level. This level cannot be seen anywhere. It is always equal to the monster that has dropped the item. If you have gambled the item, it is then character level -5 through +4. If you have shopped the item in Nightmare or Hell, it is then Character level +5. Shopping in Normal is slightly different. You still get the clvl+5 = ilvl but there are max ilvls set by act:
act 1: 12, act 2: 20, act 3: 28, act 4: 36, act 5: 45
Item levels are used mainly for verification of modifier possibilities.

Mlvl: Monster Level - First, the "base" monster level is determined. In most cases (special cases below) the monster level "base" will be equal to the area level in which the monster was spawned.
1) Special case one: Super Uniques, bosses and defilers do not keep the Area Level as their Monster Level. To check what level they really are check here: (defilers are set according to monstats.txt)
2) Special case two: In Normal difficulty the monsters all keep their mlvls (in accordance to monstats.txt).

Once the base monster level is set certain bonuses may be added as well: Uniques/bosses*/minions receive +3 to their mlvl; Champions receive +2 to their mlvl; (note: Bosses can also have "set" monster levels, a perfect example of this is pindleskin with an mlvl of 86 while his minions are mlvl 87).

Qlvl: Quality Level - Qlvl is an interger given to all items. This interger is primarily used for seperating items into groups knowns as "Treasure Classes". It is also used in the formula that determins the affix level of an item. The determination of an item drop will also use this number to verify if the drop is successful. (more on this in section 1.7) To find out the qlvl of an item check here: http://www.d2data.net/]http://www.d2data.net/ Note: Stacked items, when failed, also receive a durability bonus, though it isn't displayed.

Rlvl: Required Level - This level is displayed on many items and is basically the minimum required character level. Once your character level is equal to/or greater than the rlvl the item may be used/worn. (Assuming other requirements are met)

Slvl: Skill level - The current level of a given Skill. Ex: Cold Mastery @ lvl 20. This can be heightened by items or by skill points (attained by levelling or quests).

Section 1.2 - Explanation of Treasure Class or (TC)
Treasure Class is basically many items grouped together based on their theoretical value. Every item that can be dropped by monsters has it’s own Treasure Class. A typical TC group will contain several items that have similar qlvls. The lowest TC possible is 3, every group following will be a multiple of 3 until the highest possible which is 90. This basic set-up is true for all TC groups containing weapons or armors.

"Chest TC" ................................."Equip TC" ..."max item TC level"
Act 1 (H) Chest A Act 1 (H) ...............Equip A ..................63
Act 1 (H) Chest B Act 1 (H) ...............Equip B ..................66
Act 1 (H) Chest C Act 1 (H) ...............Equip B ..................66
Act 2 (H) Chest A Act 2 (H) ...............Equip A ..................69
Act 2 (H) Chest B Act 2 (H) ...............Equip B ..................69
Act 2 (H) Chest C Act 2 (H) ...............Equip B ..................69
Act 3 (H) Chest A Act 3 (H) ...............Equip A ..................72
Act 3 (H) Chest B Act 3 (H) ...............Equip B ..................75
Act 3 (H) Chest C Act 3 (H) ...............Equip B ..................75
Act 4 (H) Chest A Act 4 (H) ...............Equip A ..................78
Act 4 (H) Chest B Act 4 (H) ...............Equip B ..................78
Act 4 (H) Chest C Act 4 (H) ...............Equip B ..................78
Act 5 (H) Chest A Act 5 (H) ...............Equip A ..................84
Act 5 (H) Chest B Act 5 (H) ...............Equip B ...................87
Act 5 (H) Chest C Act 5 (H) ...............Equip B ...................87

Section 1.3 - Explanation of the Dimnishing Return
Here are the formulas used during a drop to determine what the final outcome will be. The outcome of this formula is then applied to each drop. Uniques MF * 250 / (MF+250), Sets MF * 500 / (MF+500), Rares MF * 600 / (MF+600), Magic items are not affected by diminishing returns. Although your MF is diminished towards uniques, sets, and rares, it is never worse than it previously was. When adding to the total Magic Find of your character, the UmagicFind (or uMF {unique magic find}) will always rise. This rise is based on the above formula.

%Magicfind .............Rare ..........Set ...........Unique
200 ......................150 ...........143 ............111
400 ......................240 ...........222 ............154
600 ......................300 ...........273 ............176
800 ......................343 ...........308 ............190
1000 ....................375 ...........333 .............200
1200 ....................400 ...........353 .............207
1400 ....................420 ...........368 .............212
1600 ....................436 ............381 ............216

Section 1.4 - Gambling
This is the third installment of this section. It has been revised and a little bit has been removed from the content. Please note that this section is 1.10 based and the information has been revised by many.

How clvl is involved: Character level determines two things while gambling, the first is what items may be purchased and the second is what item lvl the purchased item will attain. Please visit this section of the Arreat Summit to know at what level certain items are available: http://www.battle.ne.../gambling.shtml (scroll down some, a large table shows the items) Item lvls are then determined by an equation: ilvl = clvl + rnd[10] - 5; or more simply clvl-5 through clvl+4

Odds via uniques, sets, rares The odds to receive a specific quality are much higher than recent patches (1.09 and 1.10beta). The following are the odds for a purchased item to become unique/set/rare. unique: 1/2000, set: 1/1000, rare: 1/10, magical: 1/~1.1; or percentages: Uniques: 0.05%, Sets: 0.10%, Rares: 10.00%, Magic: 89.85%

Section 1.5 - Diminishing no-drop chances and boss extras
This is where the number of people in a game make a difference. If you are MFing from monsters and wish to up your chances a little, make/join games with more people in it. Every monster has a given chance to skip a drop (no drop) and having more people in a game reduces the odds at this happening. The change is slight but noticeable over time. Every monster and Super Unique in the game has it’s own no drop percentage. The more people you have in game, the lower this percentage becomes. At times it’s even possible to reach a zero no drop percentage. (guaranteed six TC rolls) With a low or non-existing no drop percentage, your odds at getting that unique you’ve been looking for is slightly higher in most cases.

Section 1.6 – Object drops and an in-depth look at special chests
The only relevant information I can dish out when objects are involved, has been dished out by Jarulf in the Lurker Lounge awhile back. Here is his post:

A few highlights from that link:
-Goo piles from the Maggot Lair have a 33% chance to set off trap #3.
-Normal chests and objects can drop up to 4 items. (not including special chests)
-Chests with no desired quality allow MF to be applied.
As requested by certain people, here is an explanation of the Special chest drop. Quoted below is the original text written by Jarulf over at the Lurker Lounge forums:

Section 1.7 – Item Generation link
Section 1.8 - Magic Finding Blizzard Sorceress
Section 1.9 – Rarity
Section 2.0 – The Countess

#7 Silverfox

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Posted 06 July 2011 - 12:04 AM

Unified Strategy and Guides
Paladin, Barb, Druid, Necro, Sorc, Amazon, Assasin

Low Level Dueling & Misc Multi-Class Guide http://forums.d2jsp....i...806727&f=87
Misc Guides http://forums.d2jsp....i...806746&f=87
Classic Grusher http://forums.d2jsp....owtopic=8519046

Paladin Stats Build
Starting Stats: 25 Strength, 20 Dexterity, 25 Vitality, 15 Energy
Life/Vitality Mana/Energy
3 2
Faster Hit Recovery Breakpoints Faster Cast Rate Breakpoints
Frame 13 12 11 10 9 8 7 6 5 4 3
vs. Staves
and Spears 0% 3% 7% 13% 20% 32% 48% 75% 120% 280%
vs. other weapons 0% 7% 15% 27% 48% 86% 200%

Frame 15 14 13 12 11 10 9
FCR Needed 0% 9% 18% 30% 48% 75% 125%
Casts/sec 1.67 1.79 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 7% 15% 25% 36% 50% 67%
%Inc of damage 0% 7% 8% 8% 9% 10% 11%
Faster Block Rate Breakpoints
Frame 5 4 3 2 1
Holy Shield 0% 86
w/o Holy Shield 0% 13% 32% 86% 600%

Conviction Damage Multiplier Table
(i.e. 75% opponent resists = 1/4th damage)
Conviction 65% 75% 85% 95% 105% 115% 125% 135% 145% 155% 165% 175% 185% 195% 205% 215% 225%
vs. 75% resists 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 2 2 2 2 2
vs. +50% stacked resists 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2
vs. +100% stacked resists 1/4 1/4 1/4 1/4 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5
vs. +150% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
vs. +200% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.3 0.4 0.5
vs. +250% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4

Sorcess Stats Build
Starting Stats Stat Point Returns
10 Strength, 25 Dexterity, 10 Vitality, 35 Energy
Life/Vitality Mana/Energy
2 2
Faster Hit Recovery/Block Rate Breakpoints Faster Cast Rate Breakpoints
Frame 15 14 13 12 11 10 9 8 7 6
FHR 0% 5% 9% 14% 20% 30% 42% 60% 86% 142%
Frame 9 8 7 6 5 4 3
FBR 0% 7% 15% 27% 48% 86% 200%

Frame 13 12 11 10 9 8 7
FCR Needed 0% 9% 20% 37% 63% 105% 200%
Casts/sec 1.92 2.08 2.27 2.50 2.78 3.13 3.57
Damage Boost 0% 8% 18% 30% 44% 63% 86%
%Inc of damage 0% 8% 9% 10% 11% 13% 14%
Normal Attack IAS Rate Breakpoints IAS Rate Breakpoints
7 6 5 4 3 2
IAS (Speed 0 Weapon)

Frame 13 12.5 12 11.5 10 9.5 9 8.5 8 7.5
IAS (Speed 0 Weapon)
Cold Mastery Damage Multiplier Table
(i.e. 75% opponent resists = 1/4th damage)
Cold Mastery Percentage 100% 110% 120% 130% 140% 150% 160% 170% 180% 190% 200% 210% 220% 230% 240%
vs. 75% resists 1.25 1.35 1.45 1.55 1.65 1.75 1.85 1.95 2 2 2 2 2 2 2
vs. +50% stacked resists 0.75 0.85 0.95 1.05 1.15 1.25 1.35 1.45 1.55 1.65 1.75 1.85 1.95 2 2
vs. +100% stacked resists 1/4 0.35 0.45 0.55 0.65 0.75 0.85 0.95 1.05 1.15 1.25 1.35 1.45 1.55 1.65
vs. +150% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 0.35 0.45 0.55 0.65 0.75 0.85 0.95 1.05 1.15
vs. +200% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.35 0.45 0.55 0.65
vs. +250% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4
Mana Loss from Energy Shield (50 damage hit)
Telekinesis 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
50% Energy Shield 50 49 47 45 44 42 41 39 38 36 35 33 31 30 28 27 25 24 22 21 19
60% Energy Shield 60 58 56 54 53 51 49 47 45 43 41 39 38 36 34 32 30 28 26 25 23
70% Energy Shield 70 68 66 63 61 59 57 55 53 50 48 56 44 42 40 37 35 33 31 29 26
80% Energy Shield 80 78 75 72 70 68 65 62 60 58 55 52 50 48 45 42 40 38 35 33 30
90% Energy Shield 90 87 85 81 79 76 73 70 68 65 62 59 56 54 51 48 45 42 40 37 34
95% Energy Shield 95 92 89 86 83 80 77 74 71 68 66 62 59 57 54 50 48 45 42 39 36

#8 Silverfox

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Posted 06 July 2011 - 12:04 AM

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UberTrist Leveling link (defunct since 1.12)
Naked UberTrist (video)

Hellfire Torch Large Charm link
+3 all skills to a random character class
+10-20 Attributes
+10-20 Resist all
+8 Light Radius
25% chance of casting Slvl 10 Diablo Fire Storm on striking
10 charges of Slvl 30 Hydra

With the introduction of patch 1.11, Blizzard added a new "secret" Hell level quest into D2:LOD. This quest is rather involved. The first part requires you to gather keys from the Countess, Summoner, and Nihlathak. The second part requires you to cube the keys and get three body parts from Lilith, UberDuriel, and UberIzual. The third and final part, is to cube the three body parts which will allow you to enter Tristam at which point you have to defeat UberMephisto, UberDiablo, UberBaal, and their constantly summoning minions. Once the three Ubers are killed, a Hellfire Torch Large Charm will drop along with enough Standard of Heroes (victory medals) for each in the winning party member.

o Prevent Monster Heal does not work on any Uber.
o The Uber's start spawning minions from the ground as soon as you are detected. UberD spawns the same Pit Lords from the Furnace. UberBaal spawns ghosts and Dark Lords, and UberMeph spawns skeleton, skeleton archers, and skeleton magi.
o Meph has level 20 conviction, i.e. -125 resists.
o They can all teleport and move quicker than there normal versions.
o You can NOT cast a town portal.
o The red portal spawns in the same spot each time. On the right middle side of the two buildings on the right. (sic) Depending on the speed at which the level loads, it may seem that the portal is spawned on top of UberMeph. I believe that you game loads slow and the AI for Meph kicked in early. Similar to the Duriel problem a few patches ago.
o From my group it was agreed upon that the three Ubers start in the center of town in a triangle. UberD to the upper left, UberMeph to the upper right,and UberBaal to the lower left.
o Spawn the level with only one character in the game. I don't know if the Ubers spawn when the portal is created, or when you first wake them up -- if it is like everything else in the game, it's when they wake up -- so at this point it is just wishing.
o SAFETY TIP: a summoner should enter the portal first. A short second later everyone else follows. As soon as you get to Tristam run directly to the upper right hand corner. Circle around counterclockwise and go to the bottom left corner. From there lure out one boss at a time.
o you should have at least have a salvation pally, a summoner, and a smiter; all BO'd.
o Even if a paladin runs with a higher conviction level than UberMeph's, only he will benefit and none of his party will, i.e. UberMeph's conviction will still affect them.
o ideally, the necro casts only lifetap, but in our case decrep was sufficient. Dim vision on the minions is helpful.
o a link to d2.net about the big three and their minions.

Resists (all are mlvl 110)
...................Phys ......Mag .....Light .....Fire .....Cold .....Pois .....Block .....Drain .........Exp
UberIzual .......30 .........75 ........75 ........75 ......110 .......75 ...........0 .........50 ......3,179,200
Lilith ............66 .........75 ........75 ........75 .......75 .......110 .........40 ........33 .......2,387,200
UberDuriel ......50 .........75 ........75 ........75 .......75 ........75 ..........50 .......100 ......2,648,000
UberMeph ......20 .........75 .......110 .......75 ........75 .......110 .........50 ..........0.......3,409,600
UberDiablo .....50 .........75 ........75 .......110 .......75 ........75 .........50 .........15 ......5,539,200
UberBaal ........50 .........75 ........75 ........75 .......110 .......75 .........55 .........20 ....10,336,000

Players in game at spawning, amount of of boss (Ladder and NonLadder)
1: 650,000 - 660,000
2: 975,000 - 990,000
3: 1,300,000 - 1,320,000
4: 1,625,000 - 1,650,000
5: 1,950,000 - 1,980,000
6: 2,275,000 - 2,310,000
7: 2,600,000 - 2,640,000
8: 2,925,000 - 2,970,000

#9 Silverfox

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Posted 06 July 2011 - 12:05 AM

Diablo 2 game options and executable parameters that we are aware of, tested and untested.

Turn music off/on (toggle)

In Game Options:

The following options are implemented by pressing the enter key in the game to bring up the chat screen. Except for "Players", deactivate the command by repeating it in the chat screen. These options can only be set in the game - they will not work in the channel or menu screens.

Frame rate reporting
* Ping is one indicator of your connection speed on Battle.net. Lower numbers indicate less lag.
* Phys shows how much physical system memory is being used for the game.
* Page shows how much virtual memory is being used for the game.

Disables clicking on the ground to pick up items unless you have the ALT key pressed.

Sets the game difficulty to reflect a N player game (N = 1 to 8 ). (Single player only).

If any problems arise running in these modes, simply restart the game to turn these options off.

Diablo II. Exe Parameters (Command line options):

Add or edit parameters by clicking on the Diablo II shortcut on your desktop and choosing Properties. In the target box after the last quotation, press the space bar once and type in the parameter:

Example (To run Diablo in windowed mode):
The target line looks something like
"C:\Program Files\Diablo II\Diablo II.exe"

The target line should be edited to this:
"C:\Program Files\Diablo II\Diablo II.exe" -w

Most Commonly used Parameters:

-mpq <*.mpq>
Choose which cdkey to use (For example, use cdkey1.mpq, cdkey2.mpq etc... keyfiles for running multiple Diablo 2 games)

Disable all installed plugins.

-ns or -nosound
Disable sound

Start the game at the Battle.net login screen

-title <s>
Set the Diablo window to <s> (a text string)

-w or -window
Run Diablo2 in window mode

"C:\Program Files\Diablo II\Diablo II.exe" ?w ?skiptobnet -title D2#1
If any problems arise running in these modes, just remove the command line extension.

Complete Parameters List

This list includes all Diablo II.Exe parameters that we are aware of. They are color coded for ease of reference:

Green Text:
Parameterss are known to work on closed Battle.net.
Orange Text:
Parameters may work, depending on your hardware configuration.
Black Text:
Parameters either no longer work or have not been tested.

1. Video Options:
-gamma <D> = set Gamma to value D as a 32-bit Dword. Also available in Diablo 2 options menu.
-per -perspective = Enable perspective mode. Also available in Diablo 2 options menu.
-w -window = Run game in a window mode.
-d3d = Enable Direct 3d video mode.
-glide = Enable Glide video mode.
-opengl = Enable Open GL video mode.
-rave = Enable Rave video mode.
3dfx = Enable 3dfx video mode.
-exp -expansion = Expansion mode.
-fr <D>  -framerate <D> = Set game display speed (doesn't seem to work.)
-lq -lowquality = Low Video Quality mode (May be -lq -quality).
-vsync = Enable Vertical synchronization.

2. Network Options:
-bn <s> -battlenetip <s> = Set server IP address to <s>, as a string (Would be great if it worked  )
-skiptobnet = Go directly to Battle.net.
-gamename <s> = Set game name.
-gametype <D>
-joinid <D>
-mcpip <s>
-s <s> -serverip <s>

3. Game Options:
-arena <D> = Enable Arena mode.
-difficulty = Set difficulty level.

4. Character Options:
-ama -amazon = Set character class to Amazon.
-bar -barbarian
-nec -necromancer
-pal -paladin
-sor -sorceress
-bnacct <s> = Set battle.net account to <s>. (Doesn't work)
-bnpass <s> = Set battle.net password to <s>. (Doesn't work)
-ctemp <D> -ctemp <D> use <D>
-i -invincible = Make your char invincible (Nice HC option :wink: )
-name <s> = Set char name to <s> (Doesn't work)
-realm <s> = Set realm to <s> (Doesn't work)

5. Monster Options:
-m <D> -monsterclass = Set all monster to <D> MonsterClass (see Monstats.txt)
-md <D> -monsterdebug <D> = Display complete monster info.
-minfo -monsterinfo = Display monster info.
-nm -nomonster = No monsters option.

6. Item Options:
-rare = Set all items to rare.
-unique = Set all items to unique.

7. Interface Options:
-act<D> = Set start act (Single Player only).

8. Debug Options:
-ns -nosound = Disable sound.
-log = Enable log mode.
-quests -questall
-safe -safemode
-seed <D>

9. File I/O Options:
-direct = Use file from data directory prior to MPQ. Useful for mod makers.
-txt = Generate .bin files from .txt files (For mod makers.)
-comint <D> (May be a network option)
-gamepass <s> = Set game password to <s>.
-lem -lowend
-npl -nopreload
-token <D>

10. Specific Options:
-clientexit = Exit game when selecting a char.
-info = Information.
-nochar = Hide your chars, display them like in open chat. Don't display your char in game. Seems to work in -w mode only.
-noplugin = Disable all installed plugins.
-notitle = Hide title and window graphics in window mode.
-title <s> = Set Diablo 2 window title (for example: -title "Diablo II window 1" = d2 window will be titled Diablo II window 1
-autorest = Auto restart after errors.
-hookwnd <s>
-hookexe <s>
-lng <s> = Set language.
-multiclient = Play multiple characters at the same time with 1 CD key (Does not work on closed Bnet)
-noexit = Do not auto exit on warning or error.
-nonotify = D not notify user about the game error.
-noscript = Disable all scripts.
-res640 = Set 640*480 resolution.
-res800 = Set 800*600 resolution. -server
-servername <s> = Set server name.

#10 Silverfox

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Posted 06 July 2011 - 12:06 AM

Blizzard Support http://us.blizzard.c...l...US&gameId=1
Technical support, Hot Issues, CD-Key Issues, CD/CD-Rom Issues, Character/Account Issues, Crashes, Error , Messages, and Lockups, General Information, Hints, Cheat Codes, and Game Play Questions, Install/Uninstall Issues, Multiplayer Connection Issues, Multiplayer General Information, Patches, Video and Sound Issues, Windows Vista and Diablo 2

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1.13 New item -- Essences / Token of Absorption
-- Twisted Essence of Suffering (Andariel/Duriel)
-- Charged Essense of Hatred (Mephisto)
-- Burning Essence of Terror (Diablo)
-- Festering Essence of Destruction (Baal)
(Transmute in cube -- one of each essence to make Token of Absorption. Right click Token to activate respecialization whereby character's stats / skills are reset.)

-- Removed TPPK (wait and see?)
-- Removed uberleveling
-- Removed aura stacking
-- Removed barb drop hack (buffer overflow)
-- Removed Oblivion Knight's Iron Maiden curse

(Note:  you can still aura stack by equiping both character and merc with dream helm/shield, then have third dream helm to flipflop on character -- do 50 to 500 times manual or using autoit -- the character is now aurastacked -- some use crescent moon runeword and/or act2 merc with infinity or pally with conviction aura)

Patch Notes 1.09b to 1.13c
  Diablo II Version History
- Patch 1.13c
	 A new Mystery has been revealed!
- Adventurers of Sanctuary are hereby warned once again, that a new challenge
  awaits you. Within Diablo's Bosses, spanning across the world from the
  ancient Monastery Catacombs to the Throne of Destruction, is where you'll
  find what you seek...

	 Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
- Fixed an issue where some players could disconnect other players when
  they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.

	 Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
  before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
  window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
  windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
  was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
  it was resurrected.
- Fixed an issue where if you had two items which provided auras to
  a mercenary and you unequipped one, the aura from the remaining
  item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
  having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked
  out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked
  out if they were hit when they started to leap.

	 Specific changes/improvements	 
- Respecialization is now possible! Completing the 'Den of Evil' quest
  will now additionally reward 1 free respec which can be saved. Players
  who have already completed this quest should receive 1 free respec in
  Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
  maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
  required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
  globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound
  to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
  bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
  not fix the aspect ratio to 4:3 when maximizing in windowed mode.
  This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
  in background.
- Added the following aliases for pre-existing command line options,
  '-nosound', '-window', and '-windowed'.

	 Revised Skill balance for Player Character classes


- Immolation Arrow - Increased radius of Explosion effect by 33% and
  Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


- Blessed Hammer - No longer ignores resistances of undead and demons.


- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


- Blood Golem - Removed negative shared life effect (player no longer
  loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
  to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


- Firewall - Synergy receives 1% damage per point of Inferno and
  4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
  and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.

- Patch 1.13b (Public Test Realm)
- Patch 1.13a (Public Test Realm)
- Patch 1.12
	 Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the
  hard drive, the game will no longer require the CD to play. 
   For users that originally performed a 'Full Installation' 
   and wish to run without the CD, all '.MPQ' files should 
   be copied from the Diablo 2 CDs to the Diablo 2 directory.  
   Most users will only need to copy D2Music.mpq from the 
   Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of 
   Destruction CD.  Mac users will need to copy these music 
   files and rename them to 'Diablo II Music' and 
   'Diablo II Expansion Music' respectively. 
   Anyone who did not perform a 'Full Installation' will need
   to re-install from CD again to ultimately play without the CD.  
   In this case, a 'Full Installation' is required, followed by file 
   copy step noted above. 

	 Bug Fixes
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
- Patch 1.11b
- Fixed a bug that could cause a crash when you return to chat after
  playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
  equipped on a hireling.
- Patch 1.11

	 A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again, 
  that a series of new and challenging tests await you! The answer lies
  within Diablo's Bosses, which span across the world from the Den of Evil 
  to the Throne of Destruction...

	 New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.

	 Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their
  own level.  
- The rate at which hirelings gain experience has been increased.  They 
  should now stay closer to the player's level.

	 Major Bugs
- Creating a town portal when corpses or other objects entirely fill the
  area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
  no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
  Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
  cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
  at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
  will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
  Control while clicking will no longer disconnect you from Battle.net.

	 Minor Bugs
- Running the game with -install no longer causes the game to be installed
  as a Windows Service.  -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate.  This has been
- Character expiration messages have been updated to reflect the
  expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
  items the player does not have.  This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
  one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
  channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
  incorrectly stated in their mouseover text that they added to all Druid
  skills.  This has been corrected.
- Battle.net messages for non-English versions have been corrected.

	 Fixed Game Exploits
- It is no longer possible to bypass the 10-second hostility timer by
  activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
  die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
  invincible to attack.  This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
  players from subsequently declaring hostility and having the hammers hit
  other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
  though they were removed.  This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
  skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
  with more than one dash or underscore in their name.
- Patch 1.10

	 Mysterious World-event 
- Players of Hell difficulty Realm games are hereby warned that a new,
  challenging world-event has been added to Diablo II version 1.10.
  Players of Hardcore characters should be even more wary when
  encountering Superunique monsters during an active world event. Be
  prepared to execute a hasty Save and Exit, if your situation seems too

	 Fundamental architecture changes/improvements
- The skill and monster systems are now completely data-driven. Skill
  balancing is simpler and quicker.  Monster control/populating/creation
  is simpler. Although done for our needs, mod-makers should like these
  changes, too. A major result is that nearly any skill can be used by any
  character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
  putting points into other skills.
- The player stats and inventory system has been completely redone to
  run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
  improving server performance.

	 Specific changes/improvements
- Increased difficulty for high-level players to reduce future
  exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell
  difficulties. This was accomplished by improving monster stats (hp, ac,
  etc.) and by boosting their AI/behavior in NM and Hell difficulties
  (that is, by making decisions more often and by simply moving faster).
  In Nightmare and Hell difficulties monster damages have generally been
  increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and
- Added randomized (especially ranged-attack) monsters to Nightmare and
  Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal,
  Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
- Increased the rate of occurrence of Unique monsters in Hell
- Reduced the party member Experience sharing to 0 beyond a maximum
  distance of about 2 screens from the monster death. This prevents
  low-level characters from joining a party and then staying completely
  out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
  100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
  exponential decaying)
- Encouraged players to play in more of the Diablo II
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in
  Nightmare and Hell difficulties, including the addition of 'guest
  monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.

	Improved various Items
- Improved the attributes for newly-dropped Rare Armor, Helms, and most
- Added over 100 new Unique Items, of which 29 can be found only in
  Ladder games.

	Revised Skill balance for all Player Character classes

	Amazon Javelin and Spear Skills
- Jab - Increased Attack Rating.
- Power Strike - Increased Attack Rating and Damage done to targets.
  Added skill synergy bonuses.
- Poison Javelin - Increased the total amount of Poison Damage and
  Duration. Added skill synergy bonuses.
- Impale - Increased Attack Rating. Increased Damage.
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
- Charged Strike - Increased the number of Charged Bolts released.
  Reduced average Lightning Damage. Added skill synergy bonuses.
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
  Damage.  Increased Poison Duration. Lowered Mana cost per level of
  skill. Added skill synergy bonuses.
- Lightning Strike - Reduced the average Lightning Damage. Added skill
  synergy bonuses.
- Lightning Fury - Rebalanced by increasing the average Lightning
  Damage. Although it starts lower, it rises rapidly to much higher
  damage. Added skill synergy bonuses.

	Amazon - Passive and Magic Skills 
- Inner Sight - Increased the reduction in Enemy Defense. Improved
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added
  resistances and skills like Evade, Dodge, etc. Added skill synergy
- Decoy - Extensively revised with added resistances and skills like
  Evade, Dodge, etc.
	Amazon - Bow and Crossbow Skills 
- Magic Arrow - Added Attack Rating bonus.
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill 
  synergy bonuses.
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
  Increased Mana cost. Added skill synergy bonuses.
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
  Added skill synergy bonuses.
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
  Added skill synergy bonuses.
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
  skill synergy bonuses.

	Assassin - Martial Arts Skills 
- Dragon Talon - Increased Attack Rating.
- Fists of Fire - Added skill synergy bonuses.
- Claws of Thunder - Added skill synergy bonuses.
- Blades of Ice - Added skill synergy bonuses.
- All kick skills - Increased Attack Rating bonus.

	Assassin - Shadow Disciplines 
- Venom - Fixed duration at 0.4 seconds regardless of poison items
- Shadow Warrior - Increased the Life and resistances.

	Assassin - Traps Skills 
- Fire Blast - Added skill synergy bonuses.
- Shock Web - Added skill synergy bonuses.
- Charged Bolt Sentry - Added skill synergy bonuses.
- Wake of Fire - Slight increase to Damage at higher levels. Added skill
  synergy bonuses.
- Lightning Sentry - Added skill synergy bonuses.
- Wake of Inferno - Added skill synergy bonuses.
- Death Sentry - Added skill synergy bonuses.

   Barbarian - Warcries 

- War Cry - Added skill synergy bonuses.
- Shout - Increased duration.
- Battle Orders - Increased duration.
- Battle Command - Increased duration.

	Barbarian - Combat Masteries 
- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.

	 Barbarian - Combat Skills

- Bash - Added skill synergy bonuses.
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
- Stun - Added skill synergy bonuses.
- Double Throw - Added skill synergy bonuses.
- Concentrate - Added skill synergy bonuses.
- Frenzy - Added skill synergy bonuses.

	 Druid - Elemental Skills	  
- Firestorm - Increased Fire damage at higher levels. Increased damage
  at higher levels. Added skill synergy bonuses.
- Molten Boulder - Added physical damage. Increased damage at higher
  levels.  Added skill synergy bonuses.
- Arctic Blast - Increased Cold damage at higher levels. Increased
  damage at higher levels. Added skill synergy bonuses.
- Fissure - Added skill synergy bonuses.
- Cyclone Armor - Added skill synergy bonuses.
- Twister - Increased damage at higher levels. Added skill synergy
- Volcano - Added physical damage. Added skill synergy bonuses.
- Tornado - Increased damage at higher levels. Added skill synergy
- Hurricane - Added skill synergy bonuses.
- Armageddon - Increased Fire damage at higher levels. Added skill
  synergy bonuses.

	Druid - Shape Shifting Skills   
- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
- Maul - Increased Stun duration.
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
- Fire Claws - Slight increase to Fire Damage. Added skill synergy

	Druid - Summoning Skills 
- Summon Spirit Wolf - Added skill synergy bonuses.
- Heart of Wolverine - Increased radius of effect and Life.
- Summon Dire Wolf - Added skill synergy bonuses.
- Oak Sage - Increased radius of effect.
- Spirit of Barbs - Increased Life.
- Summon Grizzly - Added skill synergy bonuses.

	Necromancer - Summoning Skills
- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
  Life of Skeletal 'pets'.
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
  Decreased the maximum number of Skeletons that can be summoned as
  follows: the first 3 skill points in Raise Skeleton still yield 1
  Skeleton per point (as in 1.09), however, subsequent Skeletons now
  require 3 skill points each. Added skill synergy bonuses.
- Clay Golem - Added the ability to slow players and monsters on hit.
  Added skill synergy bonuses.
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number
  of Skeletal Mages that can be summoned as follows: the first 3 skill
  points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
  however, subsequent Mages now require 3 skill points each. Added skill
  synergy bonuses.
- Blood Golem - Added skill synergy bonuses.
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill 
  synergy bonuses.

	Necromancer - Poison and Bone Skills

- Teeth - Added skill synergy bonuses.
- Bone Armor - Added skill synergy bonuses.
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill 
  synergy bonuses.
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy 
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
- Poison Nova - Added skill synergy bonuses.
- Bone Spirit - Increased Magic Damage at highest levels. Added skill 
  synergy bonuses.

	Paladin - Combat Skills 
- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
  Increased Healing to non-monster characters.
- Blessed Hammer - Increased high-level damage. Ignores resistances of
  Undead and Demons.  Added skill synergy bonuses
- Vengeance - Added skill synergy bonuses.
- Sacrifice - Added skill synergy bonuses.
- Holy Shield - Added skill synergy bonuses.
- Fist of the Heavens - Ignores resistances of Undead and Demons.  Added
  skill synergy bonuses.
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
- Charge - Added skill synergy bonuses.

	Paladin - Offensive Auras
- Might - Increased area of effect.
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
- Thorns - Increased area of effect.
- Blessed Aim - Increased area of effect.
- Holy Freeze - Added Cold Damage to attack. Added aura damage. 
  Added skill synergy bonuses.
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
  on attack. Improved damage ramp. Added skill synergy bonuses.
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.

	Paladin - Defensive Auras 
- Prayer - Increased Healing and area of effect.
- Resist Fire - Increased area of effect.
- Defiance - Increased area of effect.
- Resist Cold - Increased area of effect.
- Resist Lightning - Increased area of effect.
- Cleansing - Increased area of effect. Added skill synergy bonuses.
- Meditation - Increased area of effect. Added skill synergy bonuses.
- Redemption - Increased area of effect.
- Salvation - Increased area of effect.

	Sorceress - Cold Spells 
- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Armor - Added skill synergy bonuses.
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
- Shiver Armor - Increased Cold Damage. Increased Cold Duration.
  Added skill synergy bonuses.
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Orb - Added skill synergy bonus.

	Sorceress - Lightning Spells  
- Charged Bolt - Added skill synergy bonuses.
- Energy Shield - Added skill synergy bonuses.
- Nova - Rebalanced Lightning Damage.
- Lightning - Added skill synergy bonuses.
- Chain Lightning - Added skill synergy bonuses.

	Sorceress - Fire Spells
- Fire Bolt - Increased Fire Damage at higher levels. Added skill
  synergy bonuses.
- Inferno - Increased Fire Damage at higher levels. Added skill synergy
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
  Mana cost.  Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
  Mana cost.  Added Skill Synergy Bonus.
- Meteor - Added skill synergy bonuses.
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.

   Added new Rune Words and Horadric Cube Recipes 
- Added 20 new Rune Words.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
  weapon = socketed, magic weapon.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
  Runes and item 'rerolls'. 
- The highest 19 Rune upgrades are usable only by Ladder characters.

	Closed some PvP loopholes/exploits
- Terminated the casting of 'absentee' skills such as the Sorceress'
  Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
  Volcano; etc. when the player enters town.  This prevents declaring
  Hostility and doing immediate damage to the unsuspecting.
- Prevented 3rd-party hacks from treating background objects as a
- Enforced a 10-second delay between declaring Hostility and using a
  Waypoint or Town Portal to leave town.
- Ears and other items dropped on the ground by players (even in town)
  are deleted more frequently, and even when on the same screen as
  players.  Magic, Rare, Set, and Unique items persist longer.
- The attribute "Hit Slows Target" has been limited to no more than 50%
  slowing when used in PvP.
- Fixed the bug that prevented a hostile player from targeting a
  Whirlwinding Barbarian equipped with a 2-handed sword.
- Throwing an Oil Potion no longer crashes an opponent.

	New Battle.net features.  Please see http://www.battle.net/ for more
- Introduced a new Lobby. Players now start in the lobby where they may
  decide to enter battle.net chat as before or to simply create/join a
  game without entering chat.
- Added the ability to recover a forgotten/stolen account password via
  email registration.
- Added a new command '/mail account_name' which sends a message
  directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the
  selection screen.
- Introduced a new Ladder System for those who prefer to play free from
  any characters who may have participated in past item duping or hacking.
  To use this new feature, a player places a check in the Ladder box upon
  character creation -- in the same way that Expansion and Hardcore
  selection is done. Periodically, the Ladder may be reset, adding the old
  Ladder characters to the regular population -- who, of course, cannot
  play games with the new season's Ladder characters. Thus, every season
  each new Ladder character truly starts from scratch, as no 'twinking' is
  possible from older characters.
- Once a player defeats Diablo, all Diablo II Battle.net accounts
  accessed from that computer may create Hardcore characters.

	 Battle.net bugs
- Prevented a crash when waiting in the Blizzard Tech Support channel on
- Realm games created without a Password no longer allow players who
  specify a Password to join.
- When a character dies during an 'Alt-F4' disconnection from B.net in
  Hardcore, the character icon now properly appears in both chat and the
  Character Selection Screen.
- Corrected typos in the Options help.
- Prevented players from changing their chat text color and indentation
  to masquerade as official Blizzard accounts.
- Warcraft III players no longer appear as cloaked figures in Diablo II
  chat rooms.
- Battle.net stability has been improved when a Diablo II character that
  had been designated as the operator of a private channel resigns.
- Players may no longer immediately re-join a chat Channel from which
  they have been banned.
- Barbarians dual-wielding with a Javelin now show the Javelin in
  battle.net chat, too.
- Removed Age from the Player Profile.

	 Major Bugs
- Fixed the 'Druid Drop' bug related to equipping items which would
  cause players to be dropped from a game when activating Werewolf or
  Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
  as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
  prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
  durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
  miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
  level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
- Fury and Phoenix Strike can no longer target the casting player's
  hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
  additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
  killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
  Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
  level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
  granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character
  invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with
  casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable
- Fireballs used against a Lightning Enchanted monster no longer make
  its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
  the target.
- Lower Resist now correctly updates the resistances displayed on the
  target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now
  replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased
  Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20
  seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the
  item pop-up as x% Target AC has been corrected. It now no longer sets
  the target's AC equal to the percentage, but properly reduces the
  target's AC by the percentage.  The display has been corrected to say
  "-x% Target AC." The modifier's effect is reduced by one half when
  player characters, SuperUniques, hirelings, and Act-end bosses are
- Fixed a bug in damage calculation for weapons which computed +min/+max
  damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
  to the left, left-clicking on a party member no longer sticks one in
- A player character standing on a player corpse is no longer immune to
- Auto-targeting skills when assigned to the left mouse-button no longer
  repeatedly cast, if one is holding the button down to move.
  Auto-targeting skills are those that nearby target if one is not
  selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one
  clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating
  weapon attacks when equipped with two weapons has been fixed, including
  the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon
  casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
  (non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in
  Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
  that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when
  pursuing a foe.  
- When a Barbarian throws a weapon with his left hand (right inventory
  slot) while equipped with a melee weapon in his right hand (left
  inventory slot), the thrown weapon now does proper damage.NPCs no longer
  bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with
  a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus
  from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
  longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a
  monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates
- Enchant cast upon other player characters is now enhanced by the
  caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change
  one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer
  higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in
  Battle.net's Join menu.

	 Minor Bugs
- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
  their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers
  upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips
  both a non-melee item that boosts all character class skills along with
  a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill
- The damage displayed on the character screen is now correct when a
  character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for
  Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly
  displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block
  skill, the Chance to Block percentage properly appears in the hover text
  of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if
  one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects
  only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously
  when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer
  appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in
  the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
- Corrected localization (translation, text box sizes, etc.) for a
  number of issues in French, German, Chinese, Korean, and Spanish.

	 Enhancements and other changes
- Implemented a new system to detect and delete 'duped', 'hacked' and
  other erroneous items from the inventories of Realm Characters as they
  are loaded.
- Increased the damage of nearly all skills above skill level 20.
- Added synergy bonuses to many skills. The bonuses boost the
  effectiveness of the higher-level skills based upon the number of points
  allocated to the lower-level (synergizing) skills. Players are rewarded
  for using skill points earlier rather than hoarding them all for later
  'cookie-cutter' distribution to high-level skills.
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
- Lower Resist and Conviction skills now work properly against immune
- Cold Mastery has been changed to a constant amount.
- Elemental Piercing versus immunities has been changed to a constant
- Improved the existing 7 class-specific Sets by adding and/or boosting
  partial and complete Set bonuses. Also added a visual effect to wearers
  of these complete Sets.
- Limited the maximum experience gain from The Ancients quest in Act V
  to 1 character level.
- One can no longer enter Town Portals cast by other players in areas
  beyond the "blocking quests" without having completed those quests:
  e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
  Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
  Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
  Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
  DII: LoD).  NOTE: A player who kills the High Council (but doesn't use
  Khalim's Will to smash the Compelling Orb), may take a Town Portal into
  the Durance of Hate.
- NPCs no longer accept lower difficulty quest items to complete quests
  in a higher difficulty.
- Atma now heals automatically.
- Quest items are automatically identified when they drop.
- Increased the challenge of Mephisto and the Ancients.
- Increased the damage and defense of Andariel, Mephisto, Diablo, and
- Gave Mephisto a more powerful Frost Nova, based on his own (not
  player's) stats.
- Added blocking and resistances to Duriel.
- Reduced the levels of all auras used by Unique monsters.
- Added more Unique monsters to the open areas of Acts IV and V.
- Life leeching is now determined by each monster type and reduced below
  100% in Nightmare and Hell Difficulties.
- Added resistances and blocking to the Unravelers in Act II in Hell
- Increased monster hit-points in one player games and reduced the
  increase to monster hit-points for each additional player in multiplayer
- Boosted the effects of Health and Mana potions.
- Mana potions are now sold by some shopkeepers.
- The Antidote potion now gives +50 poison resistance and +10 max poison
  resist for 30 seconds.
- The Thawing potion now gives +50 cold resistance and +10 max cold
  resist for 30 seconds.
- The Stamina potion now gives super stamina recovery for 30 seconds.
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
  Arrows" or "Fires Explosive Arrows" have these properties at appropriate
  skill levels rather than being fixed at level 1.
- Improved gambling by increasing the chances for Rare, Set, and Unique
- Improved monster drops by boosting the base item types and by
  increasing the chance for Rares.
- Increased the chances that dropped items have the magic properties of
  Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
  Increased hireling Life/attack rating/defense/level. Also removed the
  skill cap from Act III hirelings. (Hireling level at hiring is now
  different between DII classic and LoD.)
- Increased life regeneration for hirelings.
- Boosted the effect of Health potions upon hirelings.
- Lowered the cost of resurrection of hirelings.
- Increased the leash range of hirelings.
- Summonables except for Revived monsters and pets that don't attack or
  defend - e.g., Vines now get Defense and Attack Rating based on their
- Bone Walls are now friendly to the caster's party - that is, not
- Improved Blood Raven's behavior.
- Guest monsters (those from earlier Acts and lower difficulty levels)
  compute their Treasure Class (for item dropping) appropriately for their
  new, higher levels.
- Chilling Armor no longer responds to other Chilling Armor bolts.
- A player may have up to 16 corpses now. Only the first (oldest) corpse
  holding items is saved between games.
- In Nightmare and Hell difficulties recovering one's corpse now
  restores 75% of the Experience that had been lost at death. This applies
  to all of a player's corpses.
- Block lock' has been eliminated. When a player character has just
  blocked an attack, the player cannot block again for a short period of
  time, the length of which increases as Blocking speed increases.
- Reduced the 'lag' when Lister the Tormentor and his minions are
  summoned by Baal.
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
- Increased the likelihood of dropping Elite items.
- Only a very few Unique items and new 'uber' items are now over level
  85. That is, the best items now drop more often.
- Jewels and other modifiers can now boost the elemental damage of a
  melee weapon if that trait is listed as part of the Jewel description.
- The Buriza's level (not its level requirement) was increased to 59.
- Items that grant skills bestow a lower skill level to those character
  classes who natively have the skill in their skill tree. Note that
  Charged items receive synergy and mastery bonuses, but don't receive
  bonuses by assigning extra points to the skill.
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
  reduce the target AC to zero.
- The modifier "Ignores Target AC" no longer acts upon SuperUniques,
  hirelings, and Act-end bosses. Its lack of effect upon player characters
  and unique monsters remains unchanged.
- Changed the Horadric Cube recipe that had used 3 chipped gems to
  require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
  = socketed, magic weapon.
- Changed the two Horadric Cube recipes for Rejuvenation Potions to
  require a chipped gem and a standard gem.
- One may sell items to an NPC without the confirmation dialog by
  ctrl-left-clicking on them.
- Increased the size of the message log from 32 to 128 lines.
- Reduced the density of the graphic special effect displaying curses.
- Added optimizations to light map computation and added various levels
  of light map fidelity which automatically adjust to keep the frame rate
- Selecting "Show Party - No" in the Automap Options now shows one's
- In the inventory an unidentified Unique item is now shown as its
  generic item type.
- Improved the accuracy of the Mana cost display.
- Added a graphic effect to the Whirlwind skill.
- Improved the second level charge-up graphic effect of the Assassin's
  Phoenix Strike.
- Added new color schemes for certain Rare, Set, and Unique items.
- Maces and Staves now display "+50% Damage to Undead", consistent with
  other weapon classes.
- The TCP/IP Join Game button remembers the last IP address entered.
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
- A new chat command '/nopickup' toggles on/off the ability to
  automatically pick up items lying on the ground. When off, one must hold
  down the Alt key to pick up items.
- Monsters (except for SuperUniques) in non-ladder Realm games are now
  at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
  for higher difficulties.

   Macintosh-specific changes
- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
- Improved OpenGL performance for systems with minimum requirements:
  MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
- Patch 1.09d
	 Minor Bug
- Fixed a bug with certain Creative Lab DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable to connect to 
  Battle.net") would instead result in a downloading patch dialog that 
  stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when 
  hitting the quit button in chat.
- Patch 1.09c
	 Major Bug
- Fixed a trading bug that could be exploited to allow one user to crash 
  out another user.
	 Minor Bug
- Fixes issues with High Point Technology's RAID controller drivers. 
*****Modifications (North American versions only)*****
- Please note that included with this patch is a .dll file that relays 
  back to Blizzard the hardware configuration of the system on which the 
  patch is installed.  This file will be effective in North America only.
  In keeping with our policy of protecting user privacy, we will not be 
  collecting any personal information, nor will we be able to associate 
  any hardware information with any particular user.  We will only be 
  recording CPU, RAM, operating system, video card, and sound card 
  The reason we are doing this is to help our development teams optimize 
  our upcoming game, Warcraft III: Reign of Chaos, for various hardware 
  configurations.  The information we receive will help us tailor the game 
  to meet the system requirements of our customers and help us to enhance 
  their overall gameplay experience.  If you have any questions or 
  concerns about this procedure, please email us at [email protected].
- Patch 1.09b
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
  would instead result in a downloading patch dialog that stayed at 0%

#11 Silverfox

  • Channel Ops
  • 352 posts

Posted 06 July 2011 - 12:06 AM

Patch Notes 1.01 to 1.09
- Patch 1.09 (Lord of Destruction and Standard)
* Note: certain item changes will not apply retroactively to already 
  existing items.
	 Skill Balance Changes
- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows 
  and bolts.
	 Modifications-Lord of Destruction
- The mouse-over functionality of hireling portraits has been changed. 
  You now must keep your mouse cursor over your hireling for three seconds 
  before the portrait highlights and the text "Drop potion on hireling 
  portrait, right-click to open inventory" appears. 
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not 
  within range (this fixes a bug where the game would crash if a player 
  gave or removed an item from a hireling when the Hireling was out of 
- Changed enhanced defense per level and enhanced damage per level to 
  display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula 
  (improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs. 
  undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's 
  Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh, 
  Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The 
  Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular 
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting' 
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for 
  multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes 
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing 
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up 
  from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into 
  an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in 
  nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces  
  in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with 
  respect to damage.
- Hirelings now gain experience from monsters killed by Minions and 
  other party members.
- Using a potion from the belt (either by hotkey or right-clicking) 
  while holding down the shift key will give the potion to the player's 
  hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For 
  example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%; 
  it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses 
  that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies 
  to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players 
  to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items 
  from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously 
  only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of 
  players and the maximum (8), in the message box will now set the 
  effective number of players in the game (in single player, open 
  Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while 
  in the Imbue screen would crash.
	 Major Bugs

- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per 
  level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug where the enhanced damage for items that gained it on a per 
  level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the 
  displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon skills (such as 
- Fixed a bug where items could give characters skills that are exclusive 
  to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to 
  dual wield items. When a player that is illegally wielding two items  
  enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to 
  be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item 
  with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
  skill points were originally assigned to those skills caused an 
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 
  800x600 received an assertion when entering Diablo II standard games.
	 Minor Bugs
- Fixed a bug where Elemental damage did not display correctly for 
  Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with 
  non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged 
  Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II 
  could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be 
- Fixed a bug where it sometimes did not verify replacing a dead 
  hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once 
  in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses 
  when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to 
  reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game 
  to crash.
- Fixed a bug where the Firewall animation display without doing any 
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead 
  monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles 
  per throw.
- Fixed a bug where certain Charged items would use multiple charges per 
- Fixed a bug that caused Cold Mastery to think other players were immune 
  when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even 
  after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
  her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be 
  affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows 
  (such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no 
  longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server. 
  (This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on 
  his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the 
  number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the 
  number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character 
  walk endlessly toward the lower left corner of the screen without input 
  from the player.
- Fixed a bug that caused garbage characters to appear at the top of
  the screen at the start of a realm game.

- Fixed a bug in Diablo II where uniques and champions could drop 
  throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put a socket in rare 
  items with the Horadric cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to be brought into 
  other acts.

- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in 
  Diablo II Standard.

- Patch 1.08 (Lord of Destruction)
	 Skill Balance Changes
- When using two-handed attacks the speed of both weapons are averaged.
- Whirlwind now alternates between two weapons when using two-weapon style.
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
  in a game.
- Lower Resist and Amplify Damage do not affect immunities.
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected by Conviction 
  and Lower Resist. It will not take a monster below 33% health in 
  Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and 
  Glacial Spike, per level has been increased.
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased 
  the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.
- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it misses.
- Turned down the mastery bonuses for the wolves and bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its damage penalty.
- Increased the delay between the times that Hurricane does damage.
- Increased the radius for Armageddon's damage and increased the delay 
  between missiles.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
- Maul now gives +20% damage per charge per level. (It was +25%.) Its 
  stun length is shorter and attack bonus is 3% plus, 3% per level. 
  (it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
- The damage bonus of Fury changed to +50% damage, 5% per level. 
  (It was 100%, 17% per level.)
- Creatures can be summoned in town, as long as the summoning does not
  require a corpse.
- Crafted items cannot generate with affixes meant for magic items 
- The durability for all claw class weapons is now doubled. (This 
  will not affect existing items.)
- Adjusted attribute requirements for all claw class weapons.
- Adjusted damages for all Elite weapons.
- Adjusted affix level for wands, staves and orbs. (Higher levels of 
  these items have better magic attributes.)
- Increased the chance of enhanced damage affixes on weapons.
- Increased the chance of enhanced attack rating affixes on weapons.
- Increased the chance of enhanced armor affixes on armor.
- Increased the chance of elemental damage suffixes on weapons.
- Increased the level and the damage for certain high level elemental 
  damage affixes.
- Decreased values on +maximum damage and +minimum damage charms. 
  (This will not affect existing items.)
- Increased values for percentage chance to find gold affixes on charms 
  and jewels. (This will not affect existing items.)
- Increased attributes of many affixes for jewels. (This will not affect 
  existing items).
- Increased chances of extra quantity affixes on throwing items.
- Increased chances of regenerate quantity affixes on throwing items.
- Increased jewel drop rates.
- The necromancer spell "Iron Maiden" no longer appears on charged items.
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when  
  socketed into shields by 5%.
- Increased resistance bonus for Um rune when socketed into shields by 
  2% and when socketed into helms and armor by 5%.
- Changed bonus for runes with + to max resists to 5%.
- Repaired rune words. (Most previous rune worded items will no longer 
  get rune word bonuses.)
- Adjusted rune drop rates.
- Removed several melee modifiers from generating on orbs.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus to individual skills 
  on items that can have them.  
- Items sold to stores are priced as if they were fully repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Lowered costs for recharging items.
- Removed throwing potions from stores.
- Increased prices for circlets and coronets.
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Crushing blow is 50% less effective with bows.
- Crushing blow is affected by physical resistance.
- Lowered hireling resurrection cost.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players in a game 
  who are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation potions. 
- Added potential sockets for Troll nest and Blade barrier shields.
- Enabled sockets on certain items, increase sockets potential on others.
- Increased blocking for grim shield.
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest) to display as a 
  percentage faster. 
- Adjusted armor, blocking, and durability for elite Paladin shields.
- When used in melee throwing weapon durability decreases at one third 
  the thrown rate. 
- +2 to all skills affixes can now spawn on rare amulets.
- Increased range of the Glorious axe.
- Changed items with pierce to use their pierce value as a percentage 
  instead of as a level in the skill.
- Changed the piercing value for certain uniques with pierce (Kuko 
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
- Changed Wizardspike unique bone knife to 75% resist all. 
- The set item Naj's Puzzler now has 69 charges of teleport. 
- Added sound to shift-click of potions in grid. 
- Added elemental damage affixes for charms. 
- Adjusted the difficulty of Baal on higher difficulties. 
- Cannot get quest completion credit for the ancients' quest unless 
  the character level is 20 or greater in normal difficulty mode, 40 
  or greater in nightmare, and 60 or greater in hell difficulty mode.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click if assigned an 
  attack skill.
- Act II hirelings have been improved with additional skills including 
	 Major bugs
- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using 
	 Minor bugs
- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items 
  with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with 
  sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing 
  items of piercing. 
- Fixed a bug where single skill bonuses did not stack properly. 
- Fixed a bug where variable costs for armor types was not being calculated 
- Fixed a bug where you were allowed to shift-click purchase rejuvenation 
  potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
  graphics simpler for the lightning.
- Version 1.07
	  Skill Balance Changes
- In expansion games, Blessed Hammer/Concentration combination imbalance 
  has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination 
  remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to 
  Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist 
  Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by 
  weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose 
- Fend is now uninterruptible and does more damage.
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing 
  the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and 
  Hydra and commensurately increased their damage to prevent a drop 
  in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire 
- The damage inflicted by most skills over level 8 has been increased.
- Enhanced the damage and decreased duration for Poison Dagger, Poison 
  Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life 
	  Major Bugs
- Fixed a bug with Paladin skills and party/hostility on the borders of 
- Fixed a bug that allowed a Necromancer to summon more than one Golem 
  at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along 
  with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard,
  to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection 
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the 
  party screen.
- Fixed bug with Barbarian Masteries.
- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If 
  nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been 
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit 
  Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% 
  of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and 
  Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each
  other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
  auto-fills any empty slots in the belt. This applies to buying scrolls
  of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
  will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in
  each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
  * Total blocking % is now shown and is a related to a player's level 
	and dexterity.
  * Chance to Hit and Defense against last monster fought is now shown.
  * Maximum Resistances are now shown in Gold color.
  * Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item 
  properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have
  additional level requirements.
- Level requirements have not changed for Classic Set items (those
  discovered in the original Diablo II).
- Patch 1.06b
	  Major bugs
- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.
- Battle.net's Terms of Service agreement updated. Everyone please take 
- Patch 1.06
- Updated Battle.net's Terms of Service agreement. It can now be accessed 
  without having to create a new account. 
- Further optimized server-to-client communication.
- Fixed copy-protection for various CD, DVD and CD-R drives.
- Patch 1.05b
	  Major bugs
- Fixed a video driver crash encountered when displaying graphics in
  the Battle.net chat room.
- Fixed copy-protection for various CD, DVD and CD-R drives.
- Fixed a problem where character avatars were left in the list after
  that character had left a channel.
- Fixed several visual glitches with the character select screen.
- Patch 1.05
	  Major bugs
- Fixed copy-protection for various CD, DVD, and CD-R drives.
- Barbarians wielding two potions are no longer prevented from entering
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
  Now their gem effect values are taken from the upper end of their
  original (pre-1.04) random ranges.
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
- Fixed a bug that prevented deleting some Characters.
- Fixed numerous foreign language display problems.
	  Minor bugs
- Fixed a bug in the trade screen when the Horadric Cube was open.
- Duplicate ladder entries should no longer occur.
- The Ladders scroll properly now when there are less than 999 entries.
- Realm characters should no longer appear as robed.
- Fixed a bug allowing users to appear in a channel twice.
- If the user cannot connect to a default realm, a "Realm down" message
  is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a 
  game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
  Den of Evil.
- A prompt now appears informing the user to delete characters when they 
  have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
  in the top 999.
- A "connecting to realm" message was added.
	  Balance Changes
- The Paladin's Concentration skill now enhances the damage of Blessed 
  Hammer just as it did in 1.03. The damage displayed on the Character
  screen is correct, too.
- The Amazon's Strafe skill now correctly enhances base bow damage rather 
  than total bow damage. 
- The Amazon's Guided Arrow skill now enhances base bow damage rather
  than total bow damage. 
- Patch 1.04b
	  Major bugs
- Fixed problems with accessing the Play CD at startup on some
  CD and DVD drives.
- Fixed a crash problem with the Video Tester in Windows NT and
  Windows 2000
- Patch 1.04
	  Major bugs
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items 
  no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can 
  now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a 
  "zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer 
  keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while 
  holding two two-handed swords will no longer cause disconnection from 
  the Realm.
- Fixed an assertion that could happen when unequipping one item while 
  wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from 
  working properly on bows.
- Closed a loophole that could allow a player to declare hostility on 
  anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that 
  was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items 
  are deleted, allowing the character to be played.
	  Minor bugs
- Charged Bolts are no longer invisible for a radius (based on the 
  caster's light radius).
- "Bonefarming" eliminated in Single Player and Open games.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked 
  back by a monster.
- French and German Create Queue status messages no longer overlap.
- Fixed attack speed bonuses and descriptions to be accurate for 
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed cast rate descriptions for the unique and set items: Arcanna's 
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the 
  Eyeless, and Magefist.
- Long emotes in chat combined with a 15 character-long name no longer 
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, 
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash 
  are now the same as the unexceptional versions of these items.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, 
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from 
  leaping/teleporting onto them.
- Changed the Amazon's Jab skill description to multiple attacks.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and 
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
  capitalization mistakes ("extra gold from monsters", "better chance of 
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack 
  Rating", "Slows target by", and "Hit blinds target").
- When a Realm character tries to join a game at a higher difficulty level 
  than earned, the correct error message is used.
- The difficulty setting of the last Realm game created or joined will no 
  longer carry over to the next Single Player game.
- Fixed an error displaying the Chance to be Hit by a monster when having 
  activated a second Armor Shrine before the first one wears off. The 
  chance actually never goes below 5%.
- Fixed a bug where an open quest log was not updated to reflect the 
  saving of Cain.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a 
  player standing in a different "room" in the game environment.
- Two-handed items are now equipped properly (doing proper damage) at the 
  beginning of a game.
- Clicking on one's corpse (while equipped with nothing) properly 
  re-equips all the items from the corpse.
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up 
  text on NPC's and inventory items.
- Attempting to trade a Tome or Scroll to a player without enough room to 
  accept them, no longer causes a phantom Spell to appear in that player's 
- The gauntlet cursor can no longer be erroneously turned into a 
  trade/repair arrow/hammer.
- Fixed a bug with the mini-experience bar above level 75.
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of 
  Town Portal and Identify.
- The ranges of the Scythe and Grim Scythe have been increased to the 
  intended values.
- A miscalculation of the distance ranges of some skills has been fixed.
- The Iron Maiden skill now heals a Blood Golem based on the amount of 
  damage done to it rather than the maximum life of the monster attacking 
- Fixed a bug with experience accumulation and its display in the Realm 
  Ladders above level 93.
- Guided Arrow skill properly increases damage with additional skill points.
- The Realms handle character data more quickly now.
- Added a Battle.net gateway selection to the main menu.
- Added a Change Password feature.
- Battle.net messaging has been upgraded to use character names, not just 
  account names. The new message addressing formats are: 
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is 
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
  addressing format was: /msg accountname.
- Duriel's graphics are pre-loaded before entering his lair. This 
  minimizes the chance of getting killed by him before loading is complete.
- Added a CONTRAST video option to allow users who preferred the original 
  Glide settings to the 1.03 version to change the setting back or 
  somewhere in between.
- Slightly increased the effectiveness of Corpse Explosion by making every 
  point (not every other one) add to the radius of the damage.
- Health and mana reductions are no longer smoothed. Now, if you take a 
  big hit, you immediately see a big drop.
- Grim Shield base blocking was changed from 0 to 10.
- Added low quantity warning for Balanced Axe and Hurlbat.
- Added chances for Blades and Stiletto to be generated as treasure.
- An equipped belt can now be traded, if it is empty of all items.
- If player 1 has a chat window open and player 2 clicks on player 1, 
  nothing will happen now. This prevents trading requests from 
  interrupting someone who is trying to chat.
- Messages sent by a player in trade are only sent to the other person 
  with whom the player is currently trading. Also, messages from players 
  outside the trade are squelched and will not appear in the message log.
- Color codes sent by other users in chat are filtered out, preventing 
  malicious masquerading.
- Chat colors have been adjusted to help players identify the source of 
  the text. The new chat colors are Name = Gold, Whisper = Green, 
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
  Blizzard Representative = Blue.
- Removed the chat cheats "scrollhack1" and "scrollhack2".
- Added some new error messages to Battle.net and clarified a few others.
- Changed the Battle.net chat history scroll bar to Windows-style 
  "page up/down" instead of "scroll to this spot".
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font 
  to look different. The small "5" and "6" in the Character screen are 
  now more distinguishable, too.
- Maximum number of characters increased to 8 Battle.net characters/realm.
******Game Hint/Spoiler******
- Quest items will no longer be destroyed when transmuting quest items in 
  the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn 
  quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis. 
  (That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone 
  quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now, 
  Andariel correctly takes extra damage from fire, while the Smith and 
  Hephasto take extra damage from poison.
- Patch 1.03
	  Major bugs
- Fixed a rare bug that would mark a character as "Unable to join, 
  Bad item." A typical cause of this bug was high lag conditions 
  while two characters simultaneously attempted to use the same 
  item lying on the ground - for example, a Necromancer casting 
  Iron Golem on a sword while another tried to pick it up.
- Fixed a bug where Diablo II would crash when using 64 MB video cards.
	  Minor bugs
- Fixed a loophole that allowed either the Necromancer wearing the 
  complete set of Infernal Tools or the Paladin with the Milabrega 
  set to temporarily boost his skills to very high levels.
- Fixed a bug that caused Amazons wielding a javelin in the right 
  side inventory box and a shield in the left to do no damage with 
  javelin-throwing skills assigned to the right mouse button.
- Fixed a bug in Open games that dropped players with slower machines 
  from the game when they talked to Act III NPCs.
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any 
  character, 2) leaping away from him as a Barbarian, and 3) being 
  killed by him while simultaneously drinking a potion.
- If a player tries to create a game when a Realm server is fully 
  occupied, the player is prompted to join a game instead. It no longer 
  reports "Server Down" in this case.
- The "Toggle Belt" hotkey is no longer active when the in-game chat 
  overlay is displayed.
- Magic Mauls with the Enhanced Damage Property have been fixed.
- Unique Boots Treads of Cthon and Tearhaunch now give players the 
  proper increased walking speed 
- Static Field (Sorceress) Fixed Spell Description 
- Leap Attack (Barbarian) Fixed Spell Description 
- War Gauntlets are now spelled correctly 
- Corpse Explosion (Necromancer) Reduced the explosion damage so 
  that it is not scaled up for each additional player in the game. 
- Game creation queue added. Client now informed of game creation 
- Reduced the average bandwidth required for each player/client. 
  Effects: reduction in lag and a slight modification to the updating 
  of the Life Orb. There may be a period of adjustment for some players 
  and we encourage you to pay closer attention to your Life Orb until 
  you are used to this change.
- Added support for future server performance improvements. 
  Effect: Future reduction in lag and future increase in the number 
  of games per server.
- When a server goes down, the clients will no longer be left in 
  "limbo" for up to 20 seconds, but will exit immediately to 
  Battle.net chat.
- Messages from Battle.net are now yellow.
- Critical Strike (Amazon) now works on all weapons. 
- The "Z" Key will now toggle between views of Minions only, No 
  Minions or Party Members, and Your Minions and Party Members. 
- Items sold by Vendors under the Misc Tab no longer sell out. 
- Settings are kept when creating games on Battle.net.
- ATI's recent driver update has solved incompatibilities with Rage 
  128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will 
  need to download and install the new drivers, and then choose 
  "Rescan Monitors" from the video configuration screen. If you can 
  already select RAVE or OpenGL mode, you do not need to download this update.
  The drivers can be downloaded from ATI's web site, for manufacturers contact
  information please visit:
  http://www.blizzard.com/support/information/vendors.shtml (Mac only)
- Minor changes for Japanese and Korean support. 
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL. 
  (Mac only) 
- Fixed a rare bug that could cause the game to lock up in low memory 
  situations. (Mac only) 
	  Balance Changes 
- Players that have not completed the last quest in Act III can no longer 
  use the Portal to Act IV until they have properly completed that quest. 
- Corpse Explosion (Necromancer) Reduced the extra radius gained per 
  level of the skill from 1 to 1/2. 
- Revive (Necromancer) Removed the hit point boost for extra levels 
  gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to 
  convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made 
  when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply 
  to every target hit.
- patch 1.02
	  Major bugs
- Fixed a bug that deleted your single player or open character if 
  you deleted a Realm character with the same name.
- Fixed several bugs to improve memory usage--those bugs could cause 
  the game to slow down after playing for a while.
- Fixed a bug associated with ejecting the Play CD.
	  Minor Bugs
- More consistent closing of dialog boxes and pop-up screens when 
  hitting Esc key.
- Fixed a bug to allow faster drawing of the auto-map.
- Will auto-close some NPC menus when necessary.
- The automap can be toggled when a waypoint is active.
- Game log file names follow the format D2YearMonthDay.txt.
******Game Hint/Spoiler******
- Fixed a bug that caused the portal to the Valley of the Magi to 
  disappear if a player had completed the Arcane Sanctuary quest (by 
  killing the Summoner) but exited the game without taking the portal 
  and establishing the waypoint in the Valley of the Magi. (Act II).
- patch 1.01
	  Major bugs
- Fixed a bug that prevented you from getting credit for killing a
  quest boss, if you died before it did -- perhaps, by killing it
  with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
  completing the final quest in Act IV, if the player used
  Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
  fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
  cast the Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
  'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
  when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
  properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
  a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
  higher-titled characters (those who have completed the game in
  Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
  their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
  to create another game with the same name as an already existing
  game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
  piles of gold, it could cause a player entering from the other
  end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
  Waypoints if the player clicked on the Stash, then pressed 'H'
  before arriving at the Stash, and finally pressed 'H' again
  after arriving at the Stash.
	  Minor bugs
- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another
  function, it would erroneously continue to close the Message Log,
  Quest Log, and Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the
  Act II town of Lut Gholein.
- Improved the stability of the servers and the behavior of clients
  when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
  another player (PKed) to equal the amount that would normally be
  lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
  chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia
******Game Hints/Spoilers******
- Fixed a crash bug that occurred upon entering the red Portal to
  the Canyon of the Magi, if a player had completed the Arcane
  Sanctuary quest, then saved and started a new game, before
  completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
  the final quest in Act II (and advancing to Act III), when joining
  a game started by a character who had already defeated the final
  boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
  - Killing Lord De Seis (Act IV).
  - In Perspective mode Glide entering a Tomb in the Canyon
	of the Magi (Act II).
  - A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
  disappear when pressing the Horadric Cube's transmute button.

#12 Silverfox

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Posted 06 July 2011 - 12:07 AM

"Diablo Walks the Earth"
The Diablo Clone (DC) is officially called Uber Diablo by Blizzard and is a demon. DC appears in place of the next Super Unique you come to that you haven't already visited.

To our knowledge, the actual distance between your char and the SU when it spawns is not stated anywhere. However, we think it's a very safe bet this distance will be the same as the distance that activates your quest button, i.e. approaching the hell forge smith your quest button is generally activated 2 screens before you actually get to see Hephasto.

Q. How and where does the Diablo Clone spawn?
A. Diablo Clone spawns when between 75-125 soj have been sold on a single server since the last World Event on that server. See our serverlist for current counts.

He will spawn in place of the first SUPER UNIQUE monster you come across. He cannot spawn in place of an end act boss (Andariel, Duriel, Mephisto, Diablo or Baal). He will also spawn in place of a quest related SU/Special regardless of whether you have completed the quest or not.

Bear in mind that as soon as you enter an area where a SUPER UNIQUE boss lives, that boss will spawn. If you then get a WE (Diablo walks the earth) he cannot spawn in that area as you have already spawned the usual SUPER UNIQUE. Best practice is to decide where you want the clone to spawn and do not visit that area until the ‘Diablo walks the earth’ message appears.  

Below are the SUPER UNIQUES that the Diablo Clone will always spawn in place of :-
ACT 1 

Corpsefire Zombie (The Den of Evil) 
Bishibosh Fallen Shaman (The Cold Plains) 
Blood Raven Corrupt Rogue Archer (The Burial Grounds) 
Bonebreaker Skeleton (The Crypt) 
Coldcrow Dark Ranger (The Cave) 
Rakanishu Carver (The Stony Field) 
Treehead Woodfist Brute (Dark Wood) 
Griswold Character from Diablo - Undead (Tristram) 
The Countess Dark Stalker (The Forgotten Tower) 
The Smith Special - Demon (The Barracks) 
Pitspawn Fouldog Tainted (Jail Level 2) 
Bone Ash Burning Dead Mage (The Cathedral) 


Radament Greater Mummy (Sewers Level 3) 
Creeping Feature Decayed (Stony Tomb Level 2) 
Blood Witch the Wild Huntress (Halls of the Dead Level 3) 
Beetleburst Death Beetle (Far Oasis) 
Coldworm the Burrower Sand Maggot Queen (Maggot's Lair Level 3) 
Dark Elder Plague Bearer (Lost City) 
Fangskin Salamander (Claw Viper Temple Level 2) 
Fire Eye (Invader) Found in: Palace Cellar Level 3) 
The Summoner Special (Arcane Sanctuary) 
Ancient Kaa the Soulless Unraveler (False Tal Rasha Tomb) 

ACT 3 

Sszark the Burning Flame Spider (Spider Cavern) 
Witch Doctor Endugu Soul Killer Shaman (Flayer Dungeon Level 3) 
Stormtree Thrasher (Entering Lower Kurast) 
Battlemaid Sarina Flesh Hunter (The Ruined Temple) 
Icehawk Riftwing Gloombat (Sewers Level 1) 
Ismail Vilehand Council Member (Travancil) 
Geleb Flamefinger Council Member (Travancil) 
Toorc Icefist Council Member (Travancil) 
Bremm Sparkfist Council Member (Durance of Hate Level 3) 
Wyand Voidbringer Council Member (Durance of Hate Level 3) 
Maffer Dragonhand Council Member (Durance of Hate Level 3) 

ACT 4 

Izual Animal - special (Plains of Despair) 
Hephasto The Armourer Demon - special (River of flame) 
Grand Vizier of Chaos Storm Caster (The Chaos Sanctuary) 
Lord De Seis Oblivion Knight (The Chaos Sanctuary) 
Infector of Souls Venom Lord (The Chaos Sanctuary) 


Dac Farren Demon Gremlin (The Bloody Foothills) 
Shenk the Overseer Overseer (The Bloody Foothills) 
Eldritch the Rectifier Enslaved (Frigid Highlands) 
Thresh Socket Blood Bringer (Arreat Plateau) 
Eyeback the Unleashed Death Mauler (Frigid Highlands) 
Sharptooth Slayer Overlord (Frigid Highlands) 
Frozenstein Frozen Abyss (Frozen River) 
Bonesaw Breaker Reanimated Horde (Glacial Trail) 
Snapchip Shatter Frozen Creeper (Icy Cellar) 
Pindleskin Defiled Warrior (Nihlathak's Temple) 
Nihlathak Special (Halls of Vaught) 
Talic Special (The Arreat Summit) 
Madawc Special (The Arreat Summit) 
Korlic Special (The Arreat Summit) 
Colenzo the Annihilator Warped Shaman (Throne of Destruction) 
Achmel the Cursed Greater Mummy (Throne of Destruction) 
Bartuc the Bloody Council Member (Throne of Destruction) 
Ventar the Unholy Venom Lord (Throne of Destruction) 
Lister the Tormentor Minion of Destruction (Throne of Destruction) 

Q. How do I find the Clone?
1. Make games until you find the desired active IP.
2. Idle in-game until the "Diablo walks..." message appears.
3. Spawn DC in place of the SU at your favorite location.
4. Kick the Clone's ass.

Q. How do I find the desired IP?
1. Click on START.
2. Click on RUN.
3. Type in " cmd " or " command " without the quotes.
4. While your in the "cmd" (DOS-Box/DOS-prompt) window, type:
" netstat -n " without the quotes.
5. A list of IPs should appear in the "cmd" window. Look for the line that has: 213.248.106.XXX:4000.
4000 tells you that it is the battle.net game server. XXX is the IP number.
6. When people post IPs with let's say " Soj count 2304 @ .167 " you would then want to find IP .167. So create a hell game and go to the "cmd" window and type "netstat -n" without the quotes. If the number isn't .167 continue to make more games and repeat the process with netstat -n. This can take time, Blizzard has 77 D2 servers atm. Once you are on .167, wait for Diablo Clone to walk and collect your prize!
Optional is the Maphack cheat, which can also be configured to show the game IP and is covered in the software section.

Q. How do I idle for hours without losing my game?
There are ways to do this in all acts except act 4 but these are the easiest and most reliable two places to do this:
1. Starting from the act 5 town WP, go up the stairs halfway until you are on the landing between you stash and Malah. Stand a bit to the left, so that you have about 1/3 of the landing to the left and 2/3 on the right. Now click on your stash. Your char will run to the left and get caught on the corner. He can now run forever without getting tired. You can chat, message and even check your inventory while "shaking". With practice you'll get it down everytime. This is much easier than the description FPRIVATE "TYPE=PICT;ALT=Wink"
2. Go somewhere in act 5 and open a TP. Return to town and enter Malah's house. Go near the right wall and click on the TP. You should get caught at the doorway and not reach the TP.

Q. Where does DC spawn?
See the post "Where can DC Spawn?" below this FAQ.

Q. You said "Kick the Clone's ass" but that's not easy! How do I kill him?
See the index in the Forum "Killing DC".

Q. How long will DC stay in game?
Forever, in theory. Practically, until the game or server crashes or you lose your connection.

Q. Does the number of Anni charms DC drops depend on how many people are in game?
No, DC always drops one Anni (Except in Classic).

Q. What does the "XXX Soj sold to merchants" message mean?
Pretty much exactly what it says, that xxx SoJ hav been sold to NPCs on that server.
The server Soj count goes up with each Soj sold on that server. However, a "...sold to merchants" message will not be displayed more often than once every 60 seconds.
Selling Soj and not getting a message doesn't mean your Soj did not count: it does! If a message with "300 Soj sold..." appears and you rapidly sell let's say 4 Soj, you will not get another message. But wait 1 minute and sell 1 more Soj: A "305 SoJ sold..." message will now be shown.

Q. How much experience does killing DC give?
Arreat Summit claims a whopping 5,539,200 exp for killing DC but this is not true, at least not under any circumstances we have been able to reproduce. Actual experience gained will depend on your char level as well as the number of players who were in the game at the time DC was spawned. Here are some approximate values for your reference:
Level 85 char: 1,000,000 exp, 1 player spawn
Level 90 char: 275,000 exp, 1 player spawn
Level 93 char: 120,000 exp, 1 player spawn
Level 90 char: 425,000 exp, 4 player spawn
Level 92 char: 240,000 exp, 2 player spawn
Level 97 char: 110.000 exp, 3 player spawn

Q. Can DC appear more than once?
No. The Clone cannot appear more than once in a single game.

Q. Is there any way I can pick up or carry more than 1 Annihilus charm?
One never knows for sure what hacks are out there, but no, you cannot have more than 1 charm on a character.

#13 Silverfox

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Posted 06 July 2011 - 12:08 AM

D2 Facts & Myths
Seems alot of people have been paying too much attention to the wild rumours that run rampant through Battle.Net, or are unsure about what is actually correct. I figure I'll iron out some of the more commonplace facts for reference. Feel free to PM me with additions.


Realm Down aka C/I
Your connection has been temporarily restricted from this realm. Please try to log in at another time.
This is a temporary realm-only IPBan. The main reason for this ban is creating/joining games too fast (explained later). It generally lasts @ 30-60 minutes but has been known to last much longer. This IPBan is not given for maphack or botting offenses, a full ban (explained later) is instigated in these circumstances.
There are numerous ways around this IPBan. The first (and most obvious) is to slow down your game creation rate. If that doesn't float your boat try the following-
:: For dial-up users, a simple reconnection ought to do.
:: Static IP users with a Network Connection should try opening the command prompt and typing "ipconfig /release" to clear their connection and then "ipconfig /renew" to be assigned a new IP.
:: Static IP users without a Network Connection should use WinSocks with a viable socks4/5 proxy. Tutorials on this are available everywhere. Try Google.


Creating/Joining 20 games in an hour will give you C/I
Explanation: This is a myth. While there is a good chance you will be banned for creating/joining that many games in an hour, that is not how the system works. In order to prevent bot adapation based on constant figures, blizzard has opted to use a fixed + random integer logic in order to provide a controlled yet slightly random games/time ratio. 
Solution: See Realm Down aka C/I


How does banning work?
Explanation: If you are detected for use of a maphack, bot etc etc, you will be banned. This ban is not just realm-only, it is all Battle.net. If this is the first time your CD Key is banned, the ban will only last 30 days, however if you are banned a second time, it is permanent. Only your Classic CD Key will be banned not LOD. Your account that the 3rd party program was detected on will be closed indefinitely, however at this point in time only detected accounts will be banned, not others tied to the CD Key.


Using Meteor causes a 25/50% XP Loss to all party members
Explanation: This is rather silly. There WAS a bug @ 2 years ago that resulted in this effect, however it was quickly cleaned up and now, here, in the present, meteor is just as viable for obliterating critters for XP as any other attack.
Solution: Ask the person who complains about this what rock they have been living under for the past two years.


Standard of Heroes removes XP loss on death
Explanation: Myth. Standard of Heroes does absolutely nothing. One would think the lvl 90 req is something of a "Chat gem". Just there to cause conjecture.
Solution: Keep it. Throw it. Leave it. It's all aesthetic baby.


Glitching Baal Runs
Gist: Only works in an 8 Player game, only works in Hell. The lowest player (doesn't need to be, just for efficiency) leaves party after the first set of spawns (Colenzo and his warped ones). The player then rejoins party after the second set of spawns (Horadrim and skele's). The theory is that this will somehow glitch the experience so that when the player rejoins b.net treats the game as having 9 players and sets XP accordingly.

Reality: Look, I've tested this extensively between the levels of 80 and 96 and I can't see even a slight difference on the XP gained. This also goes against the theory that XP is capped after 5 players join (or not, see below). This may have been an exploit at some point in the recent past, but I don't believe it works now. Proof otherwise is welcome.


XP maxes at 5 players
Explanation: It has been a common theory that the increase in XP per player in game stops after 5.

Reality: This is incorrect. The XP WILL increase when the 6th/7th/8th player joins but the extra gain will cumulatively decrease after in fact the 4th. The difference between 7-8 Players is very minimal.
Bnet Commands
 /users: Displays all number of users, games and channels on the server.

/who (channel): Who is on this channel.

/time: Displays your local time and Battle.net server time.

/away (reason): Says to other users that you are away and displays away text. (unaway=/away again)

/channel (channel): Join selected channel. (SHORT FORM: /join)

/resign or /rejoin: Rejoin current channel.

/whois (player): Get player's personal info. (SHORT FORM: /whois)

/whisper (player): Sends a private message. (SHORT FORM: /w or /msg)

/squelch (player): Ignore messages from this player. (SHORT FORM: /ignore)

/unsquelch (player): Turns off squelch for this player. (SHORT FORM: /unignore)

/designate (player): Assigns new Channel Operator. (For Channel Operator, /resign required)

/kick (player): Kick specified player. (For Channel Operator)

/ban (player): Ban specified player. (For Channel Operator)

/unban (player): Unban specified player. (For Channel Operator)

/dnd (reason) This command prevents all whispers from being displayed on your screen. This is excellent if you are in a game and do not want to be disturbed. To turn it off simply type /dnd.

/stats (username) Shows the stats of a STARCRAFT player. It will however always show 0-0-0 for Diablo players or if you are using Diablo yourself. This command works even if the user is not currently on Battle.net. It is thus a good way to see if a certain account name is in use or not.

/clan (your name) This command will allow you to creat a clan channel. Another words you can go into the channel and get ops even if you werent the first one in it. The room is based on your name.

/msg (D2 CharacterName) Messages a charter name in Diablo 2 (note this is not the account name)

/msg (D2 CharacterName@RealmName (where RealmName is 
USWest, USEast, Asia, or Europe) example: /msg John@USEast hi john

/msg *(accountname) Make sure it has the star in front of the account name. As far as I know this is only for D2

/friends (help) This will help explain how to use the friends command. There are like 5 different parameters u can use on this one

Known Bnet Scams
#1 If anyone say type /Dnd stop right there, its a SCAM. 

#2 If you see a "I can Dupe Game". Dont enter always a SCAM. 

#3 You see "MY Account Free" ect.. Its a SCAM. 

#4 Someone who say's there a Blizzrd Rep is a SCAMMER. 

#5 If your tradeing always have them move the item. Good chance you could get 
Scammed if you don't. 

#6 Don't Download any "Dupe" "Ith Maker" "Maphack"<->(off any site but 
forward.to/mousepad). You will never find a real one just a virus. 

#7 Be very careful what sites you go to. Unless you got a good virus scanner. 
There is auto-download Trojan's. 

#8 Be wary of "Join a Clan" games. Most do tests to see if you "trustworthy". If 
they ask to test your trust, warn other's and get out. 

#10 Never trade anything without useing the "Trade Window". 

#11 Most people trying to trade the "Annihilus" and "Gheed". Be wary alot of 
people get scammed tradeing these. 

#12 Be VERY careful if someone wispers you with "Guess Who This Is". If you 
don't know the account name. Say someone you dont know like "bob?" (Never say 
someone you really know). They will most likely say "YES" and from there try to 
scam you. 

#13 Know what your trading and what your trading for. Alot of items only will 
be traded in a Unided form. 

#14 If you trade for anything in a "Drop Trade" here's a hint NEVER do it in Act 
2. Or you or the other person is outside. 

#15 Always remember "Drop Trades" are easy for you to be scammed. Easy enough 
don't do it. 

#16 "Drop Games" are scammers. Most useing some form of "Grabit". 

#17 You will never have to type your "Account Name" and "Password" to save your 

#18 Never play a "Game" with your item's in the trade screen. 

#19 Alt + F4 Close's Diablo does nothing special. 

#20 Becareful of new friends. Some could be just around to steal your items. 

#21 Becareful of people selling there accounts they still can get the password. 

#22 Also, You all should know this... Blizzard will NEVER ask for your Password. 

#23 There is no such thing as a "Bugged Werts Leg". 

D2 Known Scams on D2jsp.org:
* Be sure that the forum gold has been sent, you don't have to hurry.
* If the user wants to trade fast or without a Mediator, don't attempt the trade. If you have patience, you will never be scammed.
* Make sure that the person in game is the one who PM'ed you.
* Never trust in PM's like: "My friend xxx is waiting for you in game xx1/x". Report these users to a Moderator as soon as possible.
* Never give first because you have: less posts, lower join date, less vouches, less FG. If you are Not Rated and the other user is Not Rated, you are equal.
* Never trade alone if you feel unsure and especially with huge amount of FG, use a Mediator.
* Never trade if someone whispers you in D2, he can be anyone.

(excerpt from http://forums.d2jsp.org/info.php?p=52)

More Bnet Scams:
* They ask you to type /dnd and try to scam you.
* Games: "I can dupe", "Dupe", "Dupe here", "My account free" etc... are scam games.
* Blizzard will NEVER contact you via whisper. If you receive such whispers, it's a scam attempt.
* Blizzard will NEVER ask for your password, they already know it.
* You will never have to type your "Account name" and "Password" to save your account.
* Never trade anything without using the "Trade window".
* Ask the other trader to move the item in the trade window.
* Make sure that while he moves the item, he doesn't switch it.
* 3d party programs are a scam ("Dupe" "Ith maker" "Maphack").
* Make sure that the item you are buying unidentified is the correct one.
* "Drop games" are scam games, they use a hack called "Grab it".
* Alt + F4 its a command to close Diablo, nothing special.
* Be careful with new friends, some of them only try to steal your items.
* Never buy an account, they can recover their password.
* "Bugged Wirt's leg" doesn't exist! It's only a Wirt's leg socketed or it's imbued by Charsi.
* The only person you can trust is yourself.

(excerpt from http://forums.d2jsp.org/info.php?p=52)

Acronyms Used in D2JSP Trading Forums
Igg - In Game Gold
Dmg - Damage
DR - Damage Reduce
ED - Enhanced Damage
CB - Crushing Blow
Ow - Open Wounds
DS - Deadly Strike
CS - Critical Strike
KB - Knock Back
Fhr - Faster Hit Recovery
Frw - Faster Run Walk
Fcr - Faster Cast Rate
Ias - Increased Attack Speed
Gg - Good Game
Gfg - Good Fu*king Game
Leg - Wirt's Leg
LLD - Low Level Dueling
MLD - Mid Level Dueling
HLD - High Level Dueling
Mfsc - Magic Find Small Charm
Ml - Mana Leach
Ll - Life Leach
Ng - New Game
Nk - Naked Kill
Os - Open Sockets
Mb - Max Block
Wsg - Weapon Switch Glitch
Wsm - Weapon Speed Modifier
Fpa - Frames Per Attack
Ftj - Failed To Join
Ftjg - Failed To Join Game

PI - Physical immune
PnB - Poison and Bone
Pk - Player Killer
Pp - Party Please
Tppk - Town Portal Player Killer
R/d - Realm Down - Realm Down Guide #1 - Realm Down Guide #2
Scam - Term referring to tricking other players, out of items, forum gold, accounts, etc.
Smiter - Paladin build based on the skill Smite.
Socs - Sockets
Sp - Single player
Res - Resistance
Res All - Resist All
Cr - Cold Resistance
Fr - Fire Resistance
Lr - Lightning Resistance
Pr - Poison Resistance
Spdc - Small Poison Damage Charm
Synergy - Passive bonuses received from points invested in certain skills.
Tanking - Getting up close to a monster, keeping it in place. Enduring many blows.
Dodging - Avoiding someone when they request something
Tg - Town Guarding
Th - Town Hugging
Tk - Town Kill
Tp - Town Portal
Unid - Unidentified
Id - Identified
Eq - Equipment

Acc - Account
Pass/pw - Password
IGN - In Game Name
Afk - Away From Keyboard
Atm - At The Moment
Bin - Buy It Now
Res - Reserve, minimum price someone is willing to sell their product for
DL - Dead Line
S/s - Screenshot
H/o - Hold On
Brb - Be Right Back
Brt - Be Right There
Bbl - Be Back Later
Bs - Bullsh*t
Bg - Background
Btw - By The Way
C/o - Current Offer
T/o - Top Offer
O/t - Off Topic
Diso - Desperately In Search Of
Gl - Good Luck
Hf - Have Fun
Gz - Congratulations
Yt - You There
Ls - Level Service
wtb - Want To Buy
wts - Want To Sell
Fyi - For Your Information
Idk - I don't know
Iirc - If I recall/remember correctly
afaik - As Far As I Know
Imo - In My Opinion
Imho - In My Honest Opinion
Iso - In Search Of
K - OK
Lmao - Laughing My Ass Off
Lmfao - Laughing My Fu*king Ass Off
Lol - Laughing Out Loud
Cya - See You Around
Aka - Also Known As
Bka - Better Known As
Np - No Problem
Nr - No Reply
Nt - No Thanks
Nn - No Need
QQ - Two eyes with tears
PM - Private Message
OP - Original Poster
Ty - Thank You
Thx - Thanks
Nty - No Thank You
Omg - Oh My God
Omfg - Oh My Fu*king God
Pc - Price Check
PoS - Piece of Sh*t
Rofl - Rolling On Floor Laughing
Stfu- Shut The Fu*k Up
Ttyl - Talk To You Later
W/e - Whatever
Wtf - What The Fu*k
Wth - What The Hell/Heck
Wug - What You Got?
Wuw - What You Want?
Tfi - Thanks For Information
Yw - You’re Welcome
tl;dr - Too Long; Didn’t Read
tft/t4t - Thanks For Trade/Thanks For That
Gtfo - Get the fu*k out
Stfu - Shut the fu*k up
Os - Operating System
I/O - Input/Output
Tc - Take Care/Thread Closed
Tfw/T4w - Thanks for warning
Tba - To Be Announced
Tbh - To Be Honest
dd - Done Deal
Op - Overprice/Orginal Poster
MTG - Magic: The Gathering
Ltb - Looking To Buy
Lts - Looking To Sell
1337 - "Leet", Elite
Lf - Looking For
Ft - For Trade/Fast Trade
Nft - Not For Trade
Fs - For Sale
Nfs - Not For Sale
Ofc - Of Course
Lmk - Let Me Know
Lyk - Let You Know
Ffs - For Fu*k's Sake
vn1 - Very Nice One
Ftw - For The Win
L2r/Ltr - Learn To Read
Tyvm - Thank You Very Much
Tysm - Thank You So Much
icwudt - I See What You Did There
Gfy/G4u - Good For You/Go Fu*k Yourself
Noob/Newb - A new user
Jw - Just Wondering
Nm - Nothing Much
Nvm - Nevermind
Spam - Unnecessary threads or posts
Vouch - To give personal assurances; give a guarantee "I vouch his item is permed"; vouches are considered spam on this site
Idgaf - I Don't Give A Fu*k
Ppd - Posts Per Day
Y/n - Yes/No
Cnc - Constructive Critisism
Fml - Fu*k My Life
Mlia - My Life Is Average
+1/+ 1 - Increasing a user's post count by one; spam
Wb - Welcome Back
Ntb - Not Too Bad
U/f - Up Front

#14 Silverfox

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Posted 06 July 2011 - 12:08 AM

How can I play without the CD in the CD-drive?

The first step is to make sure you have performed a 'Full install' option of the game when it was initially installed, or insert your Diablo II CD and choose the 'Upgrade to Full install' option.  You will need to repeat this upgrade process with the Expansion CD as well if you have it.  You will now need to copy a file from the Original Play CD, and Expansion CD if you have the expansion.

Windows Users:
- From the Diablo II play CD, you will need to copy the file D2MUSIC.MPQ to your Diablo II installation folder (normally C:\Program files\Diablo II)
- If you also have the expansion installed, you will also need to copy the D2XMUSIC.MPQ and D2XVIDEO.MPQ files from your Expansion CD and place these in your Diablo II folder as well.

Mac Users:
You will need to make sure that you have performed a full install of the game, and as well as the copying, you will have to rename the files.

- From the original Diablo II play disc, please copy the D2MUSIC.MPQ file and save this to your Diablo II folder, after the copy has been done you will also need to rename this file, please rename it to:
Diablo II Music
- If you have the expansion installed as well, you will also need to copy the D2XMUSIC.MPQ from the expansion CD.  After the file has been copied to your Diablo II folder, please rename this file to:
Diablo II Expansion Music


#15 Silverfox

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Posted 06 July 2011 - 12:09 AM

Character Builds
MF Whirl Wind vs Frenzy Comparison Tables
Whirlwind Pros:
.....Can Hit Multiple Monsters
.....No Synergies, thus freeing skill points
Whirlwind Cons:
.....Whirlwind Will Not Trigger Life Tap
.....Low damage to a single target
.....Poor attack rating
.....Weak Vs bosses
.....Spinning in circles leads to loss of brain cells
Frenzy Pros:
.....Moving really fast is the shit
.....Life tap allows you to never to pot or juv
.....High damage
.....Good attack rating
.....Effective against single targets or narrow areas, such as Travincal
.....You can position yourself between monsters and your merc to keep it alive
.....Gains damage every level up to 99
.....High attack speed bonus compensates for the lack of base IAS on Last Wish
Frenzy Cons:
.....Takes many skills to synergize
.....Trouble handling mobs well (Areas like catacombs level four with pesky resurrecting devilkin)

The Classic Grusher
Items Full Iratha set, Rings: 2x fcr with any of (mana, life, resists)
Weapon: Shard, Shield: Ward, Armor: Twitch unique or Rare with 24% fhr, life, resists
Skills Orb: maxed, Ice bolt: maxed, Cold Mastery: maxed, Fire mastery: 1pt,
Warmth: 1pt, Telekinesiss: 1pt, Teleport: 1pt, Static: 1pt,
Extra points into: Firewall or Fireball; Teleport
Stats STR: If u get str from your rings or armor it varies, Dex: Enough items too.
Vita: ~190 or more, Mana: Rest
Tactics You must rush till ACT 2 DURI IN HELL! Convert rushees once in act3 hell (not before) Dont get sojs in classic they cost like 250 fg each ! Crazy eh!

#16 Silverfox

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Posted 06 July 2011 - 12:09 AM

Posted Image

"Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on November 30, 1996.  Set in the fictional Kingdom of Khanduras (located in the Diablo series fantasy world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the world of the eponymous Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels to ultimately come face to face with Diablo and his demon minions.  An expansion pack, entitled Diablo: Hellfire, was released in 1997, although it was not created by Blizzard Entertainment. This was followed by a true sequel, Diablo II, in 2000, and a third game, Diablo III, was announced on June 28, 2008 at Blizzard's World Wide Invitational in Paris, France."

Diablo (Pre-Release Demo)  
Oldest Diablo Cinematic
Diablo Intro http://www.youtube.com/watch?v=h9RG2DVqOsU&feature=related

Diablo - The Butcher http://www.youtube.com/watch?v=e02G8y000WE
Diablo - Golem vs. The Butcher http://www.youtube.com/watch?v=xtrWhX_5B1I
"Fresh meat"
Diablo - Gharbad the Weak http://www.youtube.com/watch?v=B0vTLe6n8Bs&eurl=http%3A%2F%2Fwww%2Egamersvault%2Enet%2Fforum%2Ff206%2Fquests%2Dgharbad%2Dweak%2D16670%2F&feature=player_embedded
"This too good for you.  Very Powerful.  You want.  You take!"
Diablo - Anvil of Fury http://www.youtube.com/watch?v=8P2dhG84IgA&feature=related
Diablo - Zhar the Mad http://www.youtube.com/watch?v=zq1N3NcIezI&feature=related
Diablo - Black Mushroom http://www.youtube.com/watch?v=1q0ltHwY4xQ&feature=related
Diablo - The Chamber of Bone http://www.youtube.com/watch?v=FD42AMUooyA&feature=related
Diablo - Valor http://www.youtube.com/watch?v=fgalfBV5w-0&feature=related
Diablo - Lachdanan http://www.youtube.com/watch?v=p4c5mSudwxU&feature=related
Diablo - Lazarus http://www.youtube.com/watch?v=ZFeztsLE1aA&feature=related
Diablo - Warlord of Blood http://www.youtube.com/watch?v=I6C51rfSJ90&feature=related
Diablo - Diablo, plus ending cinematic http://www.youtube.com/watch?v=0DWHTc0VcuA&feature=related

Diablo Ending - Warrior http://www.youtube.com/watch?v=KC9ajvJ8jM4&feature=related
Diablo Ending - Rogue http://www.youtube.com/watch?v=BiEi_IRGKdA&feature=related
Diablo Ending - Sorcerer http://www.youtube.com/watch?v=ksYpzeqxFdo&feature=related
Diablo Ending - The Dark Wanderer http://www.youtube.com/watch?v=mvVYiSMO0CI&feature=related

Diablo - Unused Speech Files (or just fake?) http://www.youtube.com/watch?v=YDx1ePuycT8&feature=related

Dupe Failed?
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Monsters & Mazes -  vid
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#17 kivearma

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Posted 29 June 2022 - 03:57 PM

Big Shrek,

I have a possible contribution or correction to your cross-reference guide listed up above in the first post of this thread.  Today I was in a local pawn shop and picked up two more Marlin model 60 clones, but one of them is unlike any other model 60 rifle Ive ever seen.  

The left of the barrel is marked: WESTPOINT,  then on a line immediately to the right and slightly higher, COTTER & COMPANY, CHICAGO, ILLINOIS, USA, then beneath this on a second line, MODEL 50----------CAL.22 LR ONLY.  The name WESTPOINT is spelled as one word and is in a larger sized font than the two individual lines immediately to its right.

The serial number on this one is 69190490, so Im assuming it was made in 1969.  It has a walnut finished birch, monte carlo style stock, but without the squirrel, woodchuck, or prairie dog in the pistol grip area.

Hope this helps you with your project